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UPD! Request your own experiment

Discussion in 'Archived experiments' started by Yumi, Nov 2, 2012.

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  1. procc

    procc User

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    experiment: best/worst level's to get blessed zaken earring, and overall drop.
    question: what is the best/worst level to get blessed zaken earring, and overall drop, from "zaken (difficult)". for example what would be drop is we would kill zaken with lvl 80 or with 81-82-83-84-85-86-87-88-89-90-91.
    reason: many people killing this mini boss every day, and for many people this is the main income, so it would be nice to know which level is best/worst.
     
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  2. Lootus

    Lootus User

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    spoil rate of recipes: r, r95 and r99 - in ertheia!

    experiment: what do you want to test? i would like to know the spoil rate for recipe: r, r95 and r99 in ertheia. this is the recipe for the craftable box that gives random item -of its grade- with a very high chance of blessed item. success for box craft is 100%.

    question: what would you like to know? i would like to know if the spoil rate is bugged since i have been playing on ncsoft side too and noticed that its quite usual that there is max. 1 recipe: r in ah and like tens of thousands of fragments (it takes 48 fragments per recipe).

    reason: why do you want to test this, specify the rumors, ideas and theories regarding the subject and your own assumptions if you have any. am interested to know this since i have 96 fortune seeker. i really need some motivation to play the game and if this spoil rate is bugged i cant see any reason playing my fortune seeker.
     
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  3. Lootus

    Lootus User

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    luck stat - effects and mechanics -> ertheia

    luck stat - effects and mechanics -> ertheia

    experiment: what do you want to test? i would like to know some specific numbers behind the new stat that comes in ertheia patch. i hope the tests could be done with +5,+10, +15 and with +20 luck modifiers.

    question: what would you like to know? i would like to know the specific numbers and their increase of the following effects that luck has.

    a) item enchantment, production, good luck during the workshop 100% chance to trigger successful.
    how much does luck affect your chance to succeed in:
    1) enchantment?
    2) crafting?


    b) using spoil and sweeper, chance luck trigger to obtain 2x items.
    1) would be interested to know what the double spoil proc rate is with extra luck compared to +0 luck.
    2) what is the base rate for double spoil with luck?


    c) when attacked by a deadly attack, chance trigger to avoid the attack. quote from patch notes:
    so it seems that the luck related "killing blow" is something you die taken any damage that would kill you. this is also known as "cheat death" in some other games. question is whether there are
    any specific numbers "extra" luck from dyes etc. might help you with avoiding deadly damage?

    d) when hunting monsters, luck can trigger to let player acquire an additional item.
    what is the chance of this proc?


    reason: why do you want to test this, specify the rumors, ideas and theories regarding the subject and your own assumptions if you have any.
    i am basically just curious about the mechanics behind the new stat.



    i understand the volume of tests required for luck stat to be analyzed thoroughly - but maybe its possible to divide the experiment into several smaller test. if so - then is it possible to test the deadly damage avoidance rate first?


    best
    ssslice
     
    Last edited by a moderator: Sep 9, 2014
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  4. Vikea

    Vikea User

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    if the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. if the difference is 9 or more levels, the monster will drop nothing at all.
    zaken is 83lvl.
    as i understood, in new update zaken's drop will be changed, so better to make test for ertheia update.
     
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  5. Lootus

    Lootus User

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    i found something from the ertheia patch notes that might be somewhat related to procc's experiment:
    also i found a statement related to the luc experiment i asked for:
    so it seems that the luck related "killing blow" is something you die taken any damage that would kill you. this is also known as "cheat death" in some other games.

    evidently - its going to be interesting to know the proc rate of killing blow avoidance proc rate with different amounts of luc dyes.


    best
    ssslice


    ps. ill mod my earlier experiment request to include this data i found.
     
    Last edited by a moderator: Sep 9, 2014
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  6. Zizka

    Zizka User

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    i didnt read all tread so maybe it has already been requested but anyway:

    experiment: test how luc affects enchanting items
    question: use dwarf to enchant some r99 armor and r99 weapon (not bow). use standard luc and +12 luc (as it will be affordable for common players). test how many times luc clover triggers when enchanting from +3 to 4, from 4 to 5 and so on to +8.
    reason: because who don't like to enchant ;)
     
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