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Experiment 35: Drop and vitality

Discussion in 'Archived experiments' started by Yumi, Mar 6, 2013.

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  1. Yumi

    Yumi Innova Group

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    tags: [god] [quests and drop]


    wednesday. finally. wednesday.

    yumi was already in mid-training, warming up, feeling agitated. why? well, because it's wednesday, of course, the day to hunt some mobs!

    experiments are great and everything but nothing could quite replace mob-hunting. she felt so revitalised, so ready to go.

    it also should be said that yumi had this peculiar habit of keeping a track of monsters she managed to kill during her hunts.

    but she didn't do it randomly, she had a system.

    last wednesday she wrote down the amount of mobs and drop she had managed to get when she was pretty tired. now it was time to put down the results of how much she got when she was full of energy.

    then, when comparing the results, she will have a clearer picture of her true potential. even now her experimentalist nature was shining through.

    finished with the warming up, yumi decisively grabbed her favourite neat axe and went out.



    [​IMG]


    in this test we will check if vitality increases the chance of receiving drop items from mobs. in order to do so, we created a level 82 character. with this character we killed 1,000 spike stakato nurse mobs with vitality and 1,000 mobs without vitality. after each 100 killed monsters we picked up the dropped items and noted the number of dropped [​IMG] weapon pieces in the table below.

    here are the results:

    {tbody}{tr}{tr}{tr}{/tr}{/tr}{/tr}{/tbody}
     1002003004005006007008009001000with vitality3683125157201238280323363404without vitality4283121164205241281320365405

    conclusion: judging from the results in the table, we can say for sure that the chance of drop from mobs does not depend on whether or not the character has vitality.
     
    Last edited by a moderator: May 29, 2015
  2. evd1337

    evd1337 User

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    it does affect full drops . do some testings where you kill lets say 1 k mobs with full vitality . count only full drops . i'm pretty sure you will see that it does affect full drops.
     
  3. Inverse

    Inverse User

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    you have any numbers to confirm your claim? or it just "feels like that"? also what is considered full drop - full armor/weapon/jewelry? it has quite low drop chance and killing only 1000 mobs to test it would not suffice for accurate statistics.
     
  4. Zebedin

    Zebedin User

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    : ddddddddddddd
    not sure if genius or just dv farmer

    @topic
    could you try to do these tests on awakened monsters, for example soa monsters
    and allso could you put chances of obtaining r grade punches ?
     
  5. evd1337

    evd1337 User

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    i don't know if i am allowed to reference it , take a look at l2boards , juji labs. juji has similar test. it affects vitality.
    also noticed that on wednesday , when we all have vitality , we do fortuna , we got quite good drops , on days when we do not have vitality , only ear.
     
  6. trun4o

    trun4o User

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  7. Zebedin

    Zebedin User

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    this answer my first question, test done on awakened monster (were in god patch, do we ? )
    still lf pounch test wich is affected by vitality

    /e anyway you just dont understand that vitality affect only specific droplist from monster
    and this droplist activate if you have vitality, wich is
    pounch grade r weapon
    pounch grade r armor
    pounch grade r enchancements

    any test on any forum wont help you like noone will take my post serious :)
     
    Last edited by a moderator: Mar 6, 2013
  8. evd1337

    evd1337 User

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    i read your post 3 times and still i can't get what u're trying to say.
     
  9. DeepBlue

    DeepBlue User

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    @evd1337 and zebedin: requests for new/extra tests should be posted here to avoid them being overlooked.

    regards.
     
  10. Sweetnight

    Sweetnight User

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