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Lindvior Othell Rogue

Discussion in 'Archive 2.0' started by Razzly, May 4, 2013.

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  1. Razzly

    Razzly Banned

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    hi,

    is there anyone who has checked ru pts regarding othells?

    i am interested in difference between:

    shadow dodge attack and reflect attack.

    i mean the reflect attack works like it was in the past - dagger gets damage but reflect also? and what is a reflect ratio? exactly same damage as damage done to othell or is it like in the past : damage reflected =~5000patk + othell patk

    and what about shadow dodge attack? is it working also for physical debuffs like archer stun?

    lf info!
     
  2. Razzly

    Razzly Banned

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    ok answered:

    othell ghost hunter (from dark elf) has the worst counter (melee counter). +10% crt dmg at lvl 5 passive and +20% vital spot success rate
    othell wind raider (from elves) has better evasive (evades melee and ranged physical). +10% cooldown and +20% vital spot success rate
    othell adventurer has mirage (cancel target and cannot retarged for 1 sec). +5 % cp/hp
     
  3. Tizarth

    Tizarth User

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    what would you pick?

    +10% crit from gh is good but the counter skills is really bad,you take all damage(god bless you keep evasive counterstrike too anyway).
    wr is a nice option for skill reuse and old dodge skill.
    i haven't tested mirage yet.
     
  4. Razzly

    Razzly Banned

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    well to be honest i will pick between wind raider and adventurer.

    ghost hunter 10% crt dmg and +5 speed is kind of joke. wind raider gets +10 speed and -10% skill reuse what is perfect for dagger. also dodge affect range skills and melee skills as well as 20% more chance for blows to land....

    adventurer has nice mirage (1sec cannot retarget) but im not sure about land rate . gotta check it out.
     
  5. Alarion

    Alarion User

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    10% for full stacked dagger is not so bad idea imho. depends on playstyle, like full str for example..
     
  6. mYzor

    mYzor User

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    dodge seems good vs tanks, tyrrs, iss's, archers, and summoners (at least summons since their attacks seem physical, not sure)
    melee counter good vs tanks, tyrrs, iss's and if it works like "get damaged and reflect % back" its kinda bad, imo.
    and since i only have regular seraph set, jewels and spectre shaper +4, dodge seems like the most usefull choice for me. if only i had crit dmg boosting gear.. gotta stop being lazy first
     
  7. Razzly

    Razzly Banned

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    yes i was thinking about that extra 10% critical damage... but melee reflect is total ****. it reflect 100% damage only from dagger. from tyrr it was ~30% and for tank... maybe 50 damage :d if it would reflect full damage or 150% so i wouldnt die first then it would be good.

    wind raided has finall dodge (works for ranged physical and melee) so along with counterstrike its at least 20sec of invincibility against melees :)
     
  8. Clould

    Clould User

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    wr will become best dagger again since pre-god with evasion skill physical and high land rate blow.
     
  9. tcetso

    tcetso User

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    are you kidding me? othell fortune seeker rocks :d
    max hp/cp, p. atk. is increased 15%
     
  10. egene

    egene User

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    can i have a "hurray!" for my dorf friends? this class rulkes
     
  11. orbi_

    orbi_ User

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    who tested dyes str vs dex on dmg? :)
     
  12. HELL-SK

    HELL-SK User

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    spoiler king of daggers, rest of you know your place mkay?
     
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  13. itherus

    itherus User

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    why? :) u think 10% is lol for u? its like 250-500 dmg more from normal/crit... 5 speed less then elf? wtf mate its only 5.... this is not high five where +5 makes the difference.

    mate u are wrong its like 20% more chance for crt or half.

    reflect ****s but if u use evasive counterstrike + reflect + augu reflect u will gain rly nice numbers. dodge now works for close/ranged skills and that is op for me but it won't work on regular hits ... only skills.
     
  14. Razzly

    Razzly Banned

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    @itherus - melee reflect does not work for general attacks. ive check it.

    regarding the joke - i meant the speed +5 because even windraider gets +10 speed +10 cooldown... and speed is still something that dagger need :)

    for the 20% for crt i have to test it then.
     
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  15. rsgrsg

    rsgrsg User

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    i have two questions.

    - i had read in somewhere, damage formula for blows will be affected by dex?
    -and speed will also be affected by dex again?

    lf confirmation =)
     
  16. itherus

    itherus User

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    yes so why 80% of ppl make str dyes? imo +15 dex = +15 speed and more and more.

    about mele reflect- yes i know its not working it is same as old ghost hunter skill.
     
  17. tcetso

    tcetso User

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    dex is already affecting speed since tauti update
     
  18. lioneros

    lioneros User

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    imo nobody will take gh. the reflect dmg is useless.

    wr > adv > gh
     
  19. walkingcat

    walkingcat User

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    what about fortune seekers?:s i think ppl will make wr>fs>gh>adv
    since there are alot of gh fanboys + adv new skills arent so good :/
    btw. what racial skills are you guys going to pick?
     
    Last edited by a moderator: May 31, 2013
  20. mYzor

    mYzor User

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    wr/gh/adv seem to be getting a "focus death" type skill on epeisodium or w/e, doesnt mention fs's, that would make them less assassins (lower burst dmg).
    i would agree with lioneros if that would be dagger vs dagger.
    for the rest i would say wr=gh>adv>>>fs
     
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