atm i'm iss from orc wc , and i want to chose between iss sword muse and iss spectral dancer after lindv , sad thing is you can't buff to all pt members shield song/dance of might , if that could be possible i would go iss spectral dancer for sure , but atm my only option is iss sword muse because i see mass medusa's dance from spectral dancer quite useless in comparation with mass song of silence from sws . ok , so i need your opinion for iss sws (note that i will have orc race skills/stats) , we will see the new sws with wep+shield like in the old days ? ty for your time
mass song of silence from sws not landing! i think now u know what to choose... anyway we all should have 3 chances to change if we woun't like dat class...
ty for reply , i saw it on pts about silence ... is like chosing tank iss vs dd iss , but looking at my iss i don't see any dd potential (hvy set/pass skill/stats/iss job) , so i dunno if it's good to go in that direction , anyway i will test for sure again the bd . ty
it looks like sws is loosing battle raps in epeisodion.. either that or blade dancers gets double battle raps... http://wiki.terragamers.net/index.php?title=epeisodion_iss_enchanter
let me quote laby, from / on rochand regarding "epeisodion": using terragames as source is also not a good idea since some of the info there is nothing but half-assed copy-google translate-paste
in that site looks like they change br with song of protection (for 30 seconds, increase p. def./m. def. +5,000, restores 5,000 hp.) from yellow tabel . anyway i don't believe that things anymore
not same effect... with medusa u can't be hitted, with silence u become complete useless and can take dmg
its only for 10 or less seconds. and if you dont land silence or medusa on both healers they get purged away with the same urgency, so petrified or silenced, boils down to the same thing.
not rly. smart group will use fact that 1 healer is dissabled by dissable/kill him. mass purge has coldown anyway and so many healers running with knight harmony which means even longer re use. every kind of dissable at least 1 healer is good.
i could then reply: "if medusa lands on 1 healer same smart group will proceed to kill the other one", etc, etc, etc. but: im not argueing that silence is not more "deadly" than medusa (this one is mostly annoying), i still remember the 2min silence song from sword muses. if we take in factor the iss has to do it when buff immunity from 2 mass purges is off, the problem that its not landing on players at all, it just seems broken. and im not concerned only about disableing healers, dds will get boosted (dn and chickens aoe stunning the **** out of everyone, daggers being more burst than they already are, and they seem to be getting focus skills on epeisodium, etc. silence skill could work to win a fight or to survive (or even just to get some breathing time) a fight. as it is is just a waste of mp.
btw where we can read the landing/chance % of each skill (i mean medusa and silence) ? cause indeed smth is not ok here , after all my testings , silence is just lol , why they evan make it if that skills doesnt land on players ...