description: disarms enemies for 5 sec. and decreases their p. atk./ m. atk. by 40%. requires a sword, blunt, spear, fist weapon, dual blunt, or dual sword. i haven't done any testing about land rate in pvp but this is not my concern. first of all, duration is 5 sec but cooldown is 1 min. i haven't played pre-god chronicles for a long time but from what i remember db's had much lower cooldown on disarm. also, it says that it decreases p.atk/m.atk by 40%. hmm,lower attack stats on someone that does not have a weapon. seems useless to me. can someone explain the thought behind this skill or done any testing? thanks in advance.
the land rate is like 50/50 on pvp but if u have something that give u debuff imunity skill doesnt land for example purge / tank cubic / bersk give 80% debuff resist etc. about -40 % p atc m atc this is for pve to reduce monsters raids dmg output
think out of the box...the 40% p atk and m atk is adressed to combat vs wynns, because of servitor share, this is a huge nerf on stats on summoners to loose weapon + m atk and p atk which makes pets loose stats by a lot. the "long" cooldown is to adress the current gameplay, you alrdy have a spammable disable skill, use wiz harmony and istina necklace and it gets reduced a lot.
but why nc even bother to make a skill which is useful for one class only? :/ i would understand it better if it had p.def/m.def reduction ( if it has to have a stat reduction nonetheless). i made post in the "questions for developers" and maybe i get a reply on this... thanks for your answer btw
you dont make much sense here, the skill is useful vs any class, it disarms your oponent, you get an extra bonus on it useful vs wynn and pve. you alrdy have skill the reduce's oponent's p def.