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Othell Rogue {Guide and Knowledge Base}

Discussion in 'Archived experiments' started by Bboy Wizard, Aug 25, 2013.

  1. mYzor

    mYzor User

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    the way i see it its:
    dex for skill crits
    str for resets and / or double duration.
    leaving the minor stuff out (like speed atk speed and so on)
    as for the dex is better, or moar str, powaaaaaa ftw. imo, i'd just boost what stat my character has the highest.
    and im still not convinced that any stat has effect on landing rate of blows though..
     
  2. xHaseo

    xHaseo User

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    daggers blows are different from tyrr's skills , since daggers skills land always as a critical hits , and are the only ones able to miss a damage-skill , but yeah , double crits chance comes from dex and not from str , as the passive says :p
     
  3. Bboy Wizard

    Bboy Wizard User

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    my fs has the lowest dex values of any othell atm (i've had no time on this character yet to tatoo) and i could not tell you a time when i missed a blow unless i used bloodstab infront of the opponent.

    well as soon as you get to a point of atk.speed i guess your pulling out skills fast enough really, but it can't hurt to go for max.

    the passive states 'critical rate', if this means landing success or double critical chance who knows but i'm convinced str has no influence.
     
    Last edited by a moderator: Mar 5, 2014
  4. Razzly

    Razzly Banned

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    [​IMG]

    and str does make difference. i had 110 str and now i have 125... it is visible change in skill reuse mastery or double duration
     
  5. Anthares

    Anthares User

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  6. Bboy Wizard

    Bboy Wizard User

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    anthares thanks for finding these posts, this clarifies that at least one skill (bloodstab) definitely double crits with higher success chance with increasing dex value.
     
  7. thunder1989

    thunder1989 User

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    i have two daggers and i can say this. dex affetcs to speed, but just after 85,before 85 not. str is more critical damage and blows reset (with that othell gs, i can spam five times consecutive the same skill). i would like to know if dex affect to land rate of blows and critical of blows.
     
  8. Relic

    Relic User

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    +15 dex/light elf char+angel of death=stupid high chance for skill crits srs
    also has any1 tested shield in oly ? i know it takes away -8 evasion ,but than again evasion is **** since it evades only normal hits and with shield you have chance to reduce dmg to 1 and block magic attacks+most of the time daggers are using knight harmony anyway so it boosts 1h dagger+shield combo even more.
     
  9. Bboy Wizard

    Bboy Wizard User

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    shield does work, the effectiveness i don't think is exceptional but yea could make the difference.

    i used a shield on my fs on na servers and i liked it, i didn't have the collector's experience passive of 30% shield defense rate either. now on this server i do, but to keep collector's experience you have to not take up dual dagger mastery passive (which includes str+2), testing effectiveness will take me a while though but i have no plans on using dual daggers.
     
  10. Razzly

    Razzly Banned

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    checked and its useless. shield does not provide any defense after latest chronicle update (before it was really working like 1/6 hits blocked, now its like 1/30). better wear dual dagger for boosting clones (dps).
     
  11. orbi_

    orbi_ User

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    if you will have in oly 2 the same characters with +- the same equip +++ skills and 1 will hit about 1k dmg more...so there will be difference. for cb oly is good every + dmg, + skills etc. go farm oly and you will see:)
     
  12. Bboy Wizard

    Bboy Wizard User

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    when i got my fs to 85 one of the first things i did was check shield defense rate in swamps (this was a week ago or less)(bare in mind "collectors experience" 30% shiield defense rate).

    the results were between 33% - 25% of attacks were blocked (knights harmony on).

    i will do more tests but it won't be for a while now.

    imo i would take a shield regardless of what rogue you are, because base evasion is a useless stat in pvp terms, and pve is far too easy to ever need evasion to save hit points. angel of death and final ue whenever activated offer way too much evasion that it would be wrong to say that a shield would be a disadvantage to your defense.

    the way i see it is when aod and final ue are on cooldown a shield could save you, provided your not running away and with knights harmony.

    if you did hit for a 1000 damage more on average than your rogue opponent that is a definite advantage.

    but...

    "character a: othell rogue fortune seeker level 99
    character a status: no armor/equipment with soulshots and heavenly cocktail buffs (lvl 2)
    character b: othell rogue fortune seeker level 99
    character b status: no armor/equipment"


    the blows are landed against someone with no defense, so theoretically we are seeing a damage increase of around 2%.

    in the example of myself fighting a real opponent with a single dagger+4 atr 300, 2 sa's etc etc vs an opponent with a +4 or higher chestpiece which has critical damage reductions, p.atribute resistance, atr resist and actual p.def the results would be erm like this.

    single dagger + 4 - 2924 damage (double crit = 5848)
    single dagger + 7 - 2984 damage (double crit = 5986)

    only for really late in my game would i think about oe a dagger for more double crit damage values.
     
    Last edited by a moderator: Mar 5, 2014
  13. Razzly

    Razzly Banned

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    dagger vs dagger is never about 1k damage. it`s all about luck and who will first make double crit to enemy.
     
  14. Walkirye

    Walkirye User

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    wrong, since tauti update, all light-type pasives (aka othell and yul) get a huge boost on speed with dex dyes.

    and 2dn wrong, con offer resistance to all physical debuffs (stun, physical root, knock back, knock down, poison, bleed) and men to all mental debuffs (fear, silence, magic root, paralisis, petrification, aerial yoke, mutation, wich is the iss debuff). if this give a lot of resist or not, thats another thing. (im start thinking that, its depend on the class/race, and theres some breakdwons at how many con/men can u get). but, give con to a dd its the same like giving int to a aeore, totally useless, even more, if u have a lot of skill to kite/control ur target.

    also, dex have an a little influence on skill critial chance (not lethal, not half kill, just crit), like str have. but its higger with dex (in %)... on the other hand, str gives u more crit power of autoattack (more dmg from ur clones), and better chances to trigger "skill mastery" (the one who, doubles or reset ur skills), and also, all othell skills are patak based, so, with more str u get more dmg from skills. (its not a lot, but its there).
    in my personal opinion, buy dyes is not so usefull, and i think its better to spend the adena on another things (pvp belt, 300 ele weap, oe weap, oe skills)
     
  15. syzgod

    syzgod User

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    could you add a part with a spoil part. means from 85 till 99 where and what you can spoil for the best profit? both in party and alone. from which mobs what you can get etc. ofc others can add more stuffs.
     
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  16. Bboy Wizard

    Bboy Wizard User

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    added (only up till 95!)

    + added spicula camp spoil.
     
    Last edited by a moderator: Mar 5, 2014
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  17. Bboy Wizard

    Bboy Wizard User

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    added pve section and has been placed at the top half of the guide.
     
  18. Umbral

    Umbral User

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    you can dual class and get any rogue class with any kind of specific race stats.

    in this regard i need some help :
    https://4gameforum.com/showthread.php?t=22999
     
  19. Rangur

    Rangur User

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    erm what?
    [...]
    that is more like it :)

    "facing the same direction as the attacker" is exactly the opposite of "facing the attacker".
    the only time when you are "facing the same way as the attacker" is when he is attacking you from the back ;)
     
  20. Lootus

    Lootus User

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    edit post: removed my advice.
     
    Last edited by a moderator: Jan 13, 2014