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Request your own experiment!

Discussion in 'Archived experiments' started by Pazak, Sep 2, 2013.

  1. Pazak

    Pazak Innova Group

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    The new Experimentarium is here!

    But the form of submission hasn't changed a bit!
    Here it is:

    Experiment: What do you want to test?
    Question: What would you like to know?
    Reason: Why do you want to test this, specify the rumors, ideas and theories regarding the subject and your own assumptions if you have any.


    Don't forget that you need to specify as more details as possible if you want your experiment done right.

    You can find more information about our new system of request selection here.

    Have a pleasant time playing!:)

    Upd.Date changed

    !NB Experimentarium does not accept requests about L2 Store.

    This thread is not for discussion!
     
    Last edited by a moderator: Dec 24, 2014
  2. Epyh0n

    Epyh0n User

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    experiment: critical damage bonusses from jewels work on ertheia warrior skills ?
    question: jewels like baium queen ant works with ertheia skills ?
    reason: my reason first reason i dont know even this atack skills types second reason i wanna bought them before update to avoid high prices on next update
     
    Pazak likes this.
  3. Zizka

    Zizka User

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    experiment: luc and enchanting items
    question: how much % increase chance for enchanting r99 armor and weapon (plz don't test on bows) from +3 to +4, than to +5 and so on till +8 with base luc, +15 luc and +20 luc
    reason: <3 enchanting
     
    Pazak, Nehel, Elesmira and 1 other person like this.
  4. xHaseo

    xHaseo User

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    can you make it up to +10? :) since with the ertheia patch it will give a purple-glow that seems to be "must-have" for some players ig atm and maybe even ask how many time shis luc turn on during the enchants test :p

    experiment: ertheia eviscerator dex and str dps
    question: which is better for a fighter?
    reason: new class have really different kind of set-up , go full phisical hit with caps atk.spd and crt.rate or hit you hard as a rock?
    how to test: just boost an ertheia fighter dex 'till he caps atk spd and critical rate (try with a +5/+10/+15/+20) and register his dps and skill damage , then do the same with str stats (+5/+10/+15/+20) and register his dps and skill damage
     
    Last edited by a moderator: Sep 22, 2014
    Akame and Pazak like this.
  5. Erech

    Erech User

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    experiment: comparing skull edge and r grade shaper in pvp
    question: in this update the damage of dagger s80 is more than damage of r grade weapon, how u showed on old experiment ( https://4gameforum.com/showthread.php?t=20516i) wanna know if the damage will be the same also in next update. and if the bonus of pvp bestows on s grade dagger increase according with enchant. can you test it? ty
    reason: because i wanna know what will be the best weapon for dagger in next update.
     
  6. VosVentus

    VosVentus User

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    experiment: othel stats
    question: acuracy vs evasion
    reason: it gona help chose strategy on olympiad

    experiment: othel bluf on ertheia
    question: what is sucesate bluf on enemy?on ertheia cronic
    reason: now is around 2%
     
    Pazak likes this.
  7. Nickmgs

    Nickmgs User

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    experiment: cha (charisma) % stat
    question:what % give p. atk.,p. def., attack spd.m.atk., m.def.,castingspd., max hp, max mp, and ,max cp at warrior class (test with cha dyes and w/o dyes to test different)
    reason:if its good or not :)
     
    Pazak likes this.
  8. Doljo

    Doljo User

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    experiment: int and feoh wizzard dmg
    question: how much dmg diffrencec on d.elf feoh wizzard with int dye (+5, +10, +15)
    reason:how much dmg will go up with dyes and without.
     
  9. Grimhilde

    Grimhilde User

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    experiment: blessed zaken earring
    question: i want to know the drop rate with 85,86,86,87,88 and 89 level character.
    reason: informational reasons
     
  10. Elyath

    Elyath User

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    experiment: dual class passive skill(mental and physical attribute increase) and othell rogue skill(shadow chase/flash,powerbluff,dark paralsysis).

    question:which works for each skill.

    reason:
    to understand what an othell need most and before,physical attack or mental attack.
     
    Pazak likes this.
  11. Tiarka

    Tiarka User

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    experiment: sayha seer's air rush skill's benefits
    question: what boosts increases sayha seer's chance to land knock back/knock down effects (is it mental attack; is magical or phisical trait passive skill from dualclass boosting it etc.)
    reason:to describe how sayha seers could increase chances to land their most-important pvp skill. test could be performed on few steps:
    1. check results on target without jewels on the sayha seer and without dualclass skills learned
    2. make the same test with magical trait skill from dualclass learned (requires 2 dualclass certificates)
    3. make the same test with phisical trait skill from dualclass learned (requires 2 dualclass certificates)
    4. make the same test with full or partial set of mental attack jewels (b. zaken, soul baium, coc earring etc)

    thanks in advance!
    best regards,
    tiarka
     
    Last edited by a moderator: Oct 16, 2014
    Pazak, Known and shnaii like this.
  12. Piccolon

    Piccolon User

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    experiment: harp reward box from the quest "waiting for paagrio"
    question: what the box drops and with what chances
    reason: know how worthy is to do this quest in terms of money and drops.
     
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  13. Norekien

    Norekien User

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    experiment: chance of triggering luc
    question: i wanna know what is the chance of triggering luc and don't take damage from deadly blows.
    reason: i have seen/heard/felt making/taking from 40k to 80k dmg to some ppl as and they don't die, i wanna know if it's worth investing money on +5 luc dyes.
     
    Last edited by a moderator: Nov 3, 2014
  14. Evilmuky

    Evilmuky User

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    experiment: do pve/pvp weapons affect servitor damage at all, as well as what effect does noble emblem have on servitors, does the element increase provide any extra damage for the servitors or only for the summoner and to what extent?

    thank you
     
  15. zauliuz

    zauliuz User

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    experiment: lidia, nurka, gustav drops.
    kill 100 or more of each and share results.
    now they drop only bewr/bear with low chance. rune stones and belt with 1% chance . or something more?
     
    golemka likes this.
  16. Pazak

    Pazak Innova Group

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    Last edited by a moderator: Mar 5, 2016
  17. _Kau_

    _Kau_ User

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    experiment: fortune pocket lvl 5
    question: chance to obtain 1b. adenas (if there's any)
    reason: as i read in patch notes you can obtain max 10 million opening fortune pocket lvl 5 but russian server made an experiment with this results https://4gameforum.ru/showthread.php?t=794348.
    but what about our server?
     
    Known likes this.
  18. mefactor

    mefactor User

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    the new overenchant rate of mage weapons

    experiment: overenchanting mage weapons
    question: how the overenchating rate of mage weapons improved with the update
    reason: there are hardly any mage weapons above +6 or +7. what is the chance of going higher after the update! what happend in comparison with old statistics?
     
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  19. Calamity

    Calamity User

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    experiment: sayha's luck rune and its influence to drop probability

    question: in the description, there's said that "increases the chance of drops by 10% for 10 minutes" for the rune lvl 4. i would like to know, from where are those 10% calculated? say, when i have item with 1% probability to drop without the rune and i put this rune on, will the drop probability increase like 1% + 10% (rune bonus) resulting in final 11% probability of the drop of the said item or does it mean, the 1% is taken as a base probability, from which is the 10% taken, so the result will be 1% + (10% from that 1% means 0,1%) resulting in 0,1% increase of drop probability of the said item (meaning final 1,1% probability of dropping the said item with the rune on)?

    reason: if it's the first option, then it would be awesome :) if it's the second one ... well, not so much. it's hard to tell how the bonus is calculated just from description and since the learning fee of the skill is rather high, it would be great to know how the whole thing works :)

    p.s. assuming, that in case of xp and sp the bonus is taken from the base value the mob/raid gives and all bonuses then counts together to give the final result (like vitality bonus + mentoring bonus + xp/sp buff bonus for example). wonder if the same applies on the drop runes that ertheias can make :)

    thank you for your reply.
     
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  20. ginaki7

    ginaki7 User

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    experiment : i want you to test the skill laterat hit from eviscerator class.

    question : what is the chance to land on mobs/boss lower,same and higher lvl and does the debuff stays on the mob/boss like all the other debuffs of all classes?

    reason : i realised that on higher mobs and same lvl mobs it lands hard and not 9/10 like all other debuffs from other classes and that its like bullseye and dissapear from mob after 2-3 sec of cast.it doesnt stay for whole duration.
     
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