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Experiment 65 Battle Rhapsody Cool-Down Time

Discussion in 'Archived experiments' started by Yumi, Nov 20, 2013.

  1. Yumi

    Yumi Innova Group

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    tags: [skills]

    "battle rhapsody!" they shouted,
    when the battles were around.
    this made them - no need to doubt it -
    not so easy to cool down.​


    [​IMG]

    purpose: to define whether race, class or stats affect the cool-down time for [​IMG] battle rhapsody.

    characters: various races and classes, all lvl. 89. equipped with [​IMG] defense type / heavy immortal set and [​IMG] haste apocalypse dualsword. the character will also equip [​IMG] frintezza's necklace for the final test. the character had full iss buff with wizard's harmony.

    test 1

    in this test we selected orc characters belonging to different classes to see if the classes affect the cool-down time for battle rhapsody. here are the results:

    {tbody}{tr}{tr}{tr}{tr}{tr}{tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tbody}
    classcool-down timeiss hierophant6:50iss sword muse7:11iss spectral dancer7:11iss dominator7:11iss doomcryer7:11
    here the iss hierophant has a shorter cool-down time since this class has a passive class skill [​IMG] superior advantage.

    test 2

    in this test we wanted to find out whether race affects the cool-down time. here are the results:

    {tbody}{tr}{tr}{tr}{tr}{tr}{tr}{tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tbody}
    racecool-down timehuman6:50elf6:50dark elf6:50orc6:50dwarf6:46kamael6:50
    here the dwarves have shorter cool-down time since they have [​IMG] dexterity in their passive race skills.

    test 3

    in this test we wanted to find out how the various tattoes may affect the cool-down time. the character was an orc, iss doom cryer. here are the results:

    {tbody}{tr}{tr}{tr}{tr}{tr}{tr}{tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tr}{/tbody}
    dyecool-down time+15 men7:11+15 wit7:11+15 int7:11+15 con7:11+15 dex7:11+15 str7:11
    as you can see, none of the stats affects the cool-down time for battle rhapsody.

    test 4

    in this one we tested how [​IMG] frintezza's necklace affects the cool-down time. here are the results:

    {tbody}{tr}{tr}{tr}{tr}{/tr}{/tr}{/tr}{/tr}{/tbody}
    charactercool-down timecool-down with frintezza's necklaceorc iss doomcryer7:116:50orc iss hierophant6:506:29dwarf iss hierophant6:466:25
     
    Last edited by a moderator: May 29, 2015
    Oblivion likes this.
  2. Zebedin

    Zebedin User

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    : dd
    test with +15 con str etc ? wow, so doge

    how about test it with refresh augument and other jeveleries that add reuse
    i wanna know max posible reuse for rapso ! (i know it allready but it may help out for newbies)
    unfoprtunatly i cant because you need to test it with cooldown reduction on epic jevels that free to play model wont let you show public

    before i get ban for free speech i would only like to please you to not make experiments when you cannot provide full information
     
    Last edited by a moderator: Nov 21, 2013
  3. Relic

    Relic User

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    pretty much this
    some of these tests have gone full potato srs
     
    Zebedin and fgovmgdr91 like this.
  4. procc

    procc User

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    ******s? u definitely should be banned...
     
  5. Zebedin

    Zebedin User

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    its corrected now
    should be newbies and newcomers