yesterday we killed lilith. when lilith was on someones target, very big game lag started, no one could do anything, game freezed every 1-2 seconds. but, when target was not on lilith, super game lag mysteriously disappeared. this game lag bug, was to everyone of 200 people that were killing lilith.
been there, felt that. i have no recording but i'll try to explain how my party felt it. it was not a screen/graphic lag (aka freeze). once you took lilith's target everyone would have appeared to stop casting or moving and would remain in permanent combat stance, although the list of debuffs landing on lilith was being updated just fine with no apparent delay. that's what i believe it is about, massive stream of debuffs coming on one target, there was horrific number of wynns (5 wynns in my party alone), 4 marks per wynn, just imagine the mark spam :d whenever lilith was on my target i had 15 seconds long delays when casting sonata songs, once i changed target to either myself or to nothing, delay dropped to 1 second and everyone started to move and cast skills. of course they did not actually stop but to us they appeared as not doing anything. nearly everyone in my party felt the same. can't resist saying... engine :|
same bug at valakas. the moment you target valakas - massive lag. the moment you change target - all ok.
dear users, it is important to get it recorded so the fix will arrive faster. please do short clip and send it so i can forward it further, regards