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Party Setup

Discussion in 'Archive 2.0' started by FeeLSD, Nov 29, 2011.

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  1. FeeLSD

    FeeLSD User

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    so i am a bit confused ... i get that its nice to get archer and tank with the mages but i watched a movie from ru offi and 1 top party was dager, mage, archer, tank. so i wonder what does this dagger do ?
     
  2. bjala

    bjala User

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    stun dem all?:d
     
  3. Saku

    Saku User

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    fast dps? ;)
     
  4. Ident

    Ident User

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    telling jokes to the others, so they wont get sleepy and can farm more.

    ofc. it's a dd and can lure mobs (fast speed for running back to hes pt members).
     
  5. ZuzuPi

    ZuzuPi User

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    end-game (lvl 85 and above groups)

    melee grp:
    healer
    healer
    enchanter
    dagger
    tank
    rogue/summoner
    tyr warrior

    mage group:

    healer
    healer
    enchanter
    mage
    mage
    mage/summoner
    tank
     
  6. Armand

    Armand User

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    interesting setups
     
  7. FeeLSD

    FeeLSD User

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    hmmm why not archer in the mage group - gives -25% m def real target and toggle for cast speed, and also has mass real target
     
  8. Bandaalk

    Bandaalk User

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    agree. another great setup for a mage endgame party would be
    healer
    healer
    enchanter
    mage
    mage
    archer
    tank

    rune buffs ftw!
     
  9. Vivinia

    Vivinia User

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    well, the core of any party must consist of healer, healer, tank, enchanter - that leaves 3 spots for dd.

    earlier chronicles favored one type of dd setups, that is mages and archers; from time to time someone made a melee dd party, but is was inferior (in most cases) to those two mentioned before.

    but now in god the best partys are the mixed ones, because of the toggles (runes) that gives boost to other classes and the buffs (you need to focus on pdef or mdef, can't have both) so when you see an incoming party that has 3 mages, you just pop up mdef buff and deal with them. but if they got 2 mages and 1 archer in the party, things become a lot tricky and after buffing yours party mdef the archer will **** you.

    so, in russian servers the most popular setups are:

    - 2 mages + 1 archer
    - 1 mage + 2 archers

    but i guess any party that has both physical and magical dds should do fine in pvp.
     
  10. Argent

    Argent User

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    2 healers are not too much ? i see in vids of goddess mass hp/mp/cp and not too big dmg compare to hp
     
  11. Vivinia

    Vivinia User

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    without two healers you can't even farm on some spots.
    and i can't imagine going to pvp with just one healer.
     
  12. Argent

    Argent User

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    and there is going to have a problem : to farm lvl untill 85 party are going to need 2 enchanter ( bd/sws + buff ) and after 85 only one. so what about the other enchanter ? :p
     
  13. Armand

    Armand User

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    what about a setup of 7 from lvl 76 to 85 w/o leaving anyone out from party after awakening ?
     
  14. Vivinia

    Vivinia User

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    this could work with mage party.

    ol -> enchanter
    ee -> healer
    bish -> healer (to keep mass ress after awakening, reuse 2 minutes while the new version's reuse is 10 min)
    tank -> tank
    mage
    mage
    mage

    and you're ready to go.
     
  15. Matter

    Matter User

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    this. legit suggestion.

     
  16. Armand

    Armand User

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    what about?

    ee
    se
    sd
    tank
    mage
    mage
    mage
     
  17. Vivinia

    Vivinia User

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    could work too.

    but the ee and se will get so bored of rebuffing whole party every 20 minutes.
     
  18. Armand

    Armand User

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    at least u know they wont go afk when u'll need them most ... :)
     
  19. Freyia

    Freyia User

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    read the patch note, s/d are combined for sws/bd 85- so you just need 1 in party. and lvling 85 will be very fast
     
  20. dem00

    dem00 User

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    well at least one thing is clear, many players as healers will be needed, that's for sure.
     
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