thanks for fixing the mobs but why did u lower the exp ? . just making the gap between quest farmers and "oldschool" farmers even bigger.
well, i think, the problem is that all mobs have lower level (yesterday i saw mobs in pavel ruins with white name, today they are green(and yes, i am stil same level))
omg, facepalm, before update which was yesterday (moobs had incorrect lvl) they fixed it, so it's nothing weird that now you've green moobs (and it's correct). and i've no idea about what moobs are you talking about, for example me and my friends were yesterday in gc2, and finally we could kill moobs there. 220k without pa, 480k xp with pa ~
i dont know how you got 6x rates, but 5x is the best what you can make with donate. premium w/o vitality - 2x premium w/ vitality - 4x (vitality bonus counts from basic exp rate, 3x with premium vitality +1x from premium) premium w/ vitality + exp rune 4,5x (rune bonus counts from basic exp) premium w/ vitality + exp rune + nevit blessing 5x ( ^ same)
this is totaly faked up i mean retail server is going for another fail x5 again. why normal player with wit =x3 and some that donated double its rates to x6 ? i dont understand it should include only primary rates (= x4) not witality too
the only reason you're complaining about pa advantages is because they are quite appealing. but if they weren't, there would be no point to pa, don't you think? and i think it's good donate system - it gives right bonuses making game bit easier and more accessible without making it pay to win. p.s. i don't have pa, but i'm ahead some of pa clanmates, friends. that proves that you don't really need it if you got patience and know how and where to farm, do quests.
xp wasn't change or anything so i don't get it why you are complaining. the last patch just fixed the mob lvl issue.
we'd like to inform you that this topic is being closed, since it is inactive, and is being archived, as planned. kind regards.