well i am 89 now and a friend of mine just lvled a wc to an enchanter after a lot pts i made i realised that having 2 enchanters in 1 pt is way better than having 1 enchanter and 1 more dd the p.def debuff is always up and gives the party a lot boost from what i saw i prefer to have 2 enchanters in 1 pt that me only and 1 more dd move it to iss enchanter section pls!
yeah it's a valid consideration. especially if you consider what all buffs stack and what not. if you go 2 iss with bd/sws you can have (have to figure which one learns what. i think sws doesnt take knight cos of earth song, bd not warrior cos of warrior dance and one of them not wizard): - tanks: buff them with knight, warrior dance stacks with it, so do the magic rythms. so tanks get p atk boost, m def boost, skill reuse. - warriors/rogues/archers: buff them with warrior, earth song stacks with it, so do magic rythms if you dont learn wizard harmony. so warriors get p def boost, m def boost and skill reuse - mages: buff them with wizard , earth song stacks with it. so mages get p def boost. - healers: either wiz with earth song for more p def or knight with rythms for even more p def but slightly lower casting and m atk appart from the better buffs you get much more debuffed mobs/enemys, 2 cp spamming chars that can heal ress and dd also. i think we might see more combos like this in the future. the chronicle is still very fresh and by far not figured out yet.
i talk about proper enchanters! not the smart ones with non learning skills that has wrong description
well, if you do aoe it is better for sure but they have to be smart not to cast it at the same time. for 1 target farm, it's not so usefull as the reuse is almost as long as the debuff so i guess the enchanter would give less damage than the dd.
ah, so your talking about the ones that burred their head in the hole and don't wanna hear about keeping old skills?
ok don't know who are you talking about then and why you even brought it up. i just tested skills in game.
i commented on the debuffing aspect of 2 enchanters as well as adding a few more aspects you didn't cover (pvp, buffs), which further approves with the 2 enchanter party setup. if you only wanna talk about debuffs then skip most of my post.
with proper buffs (rhytms), the cd on that skills is a bit less than the duration of the debuff, so only 1 iss can keep the debuff up constantly (unless its resisted) in next patch devs increase debuff duration to 10 secs, **** yeah :d
and what is with debuff that have dd classes? i can also talk about mages and if you get 2 mages the debuff can be up all the time heal got a debuff to i dont know how effective is the iss debuff. can someone tell me the name so i can compare that?
2 healers > 2 iss. if one healer die, second can res him w/o xp loose.. try to do istina in one pt with 2 iss.. even lol fortuna can bring problems x)
crippling attack and shadow blade, 1st reduces pdef/mdef by 30% in pve and 2nd reduces patk/matk by 30% in pve during 5 seconds both debuffs (10s in tauti)
hello. i have 96lvl iss, and i can tell 2x iss in one pt is bad idea. unless you are killing boss, and you need 2x rapso. but iss should have good good weapon. let's say in kartia, 1 iss is enough. debuff land almost all the time, and skill cd is almost the same as debuff duration, so mobs are debufed all the time. 2x iss are good only for fairy exp pt. healing there is very easy, + tank can pick up hp herbs. and there are more mobs which need to be debuffed
kk all in all we can say that 2 iss should not be normal but you can use it when no heal is avaible and you have one or two summoner that can recharge the mana. two times rapso is nice but when low damage x 2 is low damage also when you can cast rapso two times.