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Error - Video

Discussion in 'Technical Issues (Archive)' started by sevendetails, Jan 24, 2012.

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  1. sevendetails

    sevendetails User

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    hello,
    i'm posting this because i get this 2 errors in game:

    os : windows7(32) 6.1 (build: 7601)
    cpu : genuineintel intel(r) core(tm) i5-2500k cpu @ 3.30ghz @ 3293 mhz 4095mb ram
    video : nvidia geforce gtx 550 ti (8562)
    poscode : ls9(415) -5874:188240:-3389 4/1 [870]

    idirect3dvertexbuffer9::lock failed(88760870).

    history: fd3dvertexstream::cache <- rendev=fd7b0000 <- caching <- size check: 70016, 70016 cache id:
    1241425121, 0 <- fd3drenderinterface::setvertexstreams <- rendev = fd7b0000 147047218 671 134849302 1320
    10820352 220 1377564 <- uskeletalmeshinstance::drawsection <- pawn=transient.skeleton_farcher
    meshinstance=lineagemonsters7.skeletalmeshinstance meshname=lineagemonsters7.skeleton_farcher_m00
    bodypart=-1 <- uskeletalmeshinstance::render <- umeshcomponent::render <-
    umeshcontainer::render <- fdynamicactor::render <- renderactor <- solidrendering <- renderlevel <- flevelscenenode::render <-
    fplayerscenenode::render <- scenenoderender <- draw <- ugameengine::draw <- grendev = fd7b0000 <-
    uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop

    -----------------------------------------------------------------------------------------------------------------------------------------------
    os : windows7(32) 6.1 (build: 7601)
    cpu : genuineintel intel(r) core(tm) i5-2500k cpu @ 3.30ghz @ 3293 mhz 4095mb ram
    video : nvidia geforce gtx 550 ti (8562)
    poscode : ls9(415) -14450:124117:-3122 4/1 [870]

    resourcelist <- ud3drenderdevice::flush <- uclient::flush <- uengine::flush <- ugameengine::l2_teleport <-
    ugameengine::screenfadedone <- ugameengine::tick <- updateworld <- mainloop

    exception:
    code [exception_access_violation]
    address [0x77dde41b]
    offset from base [0x57dde41b]
    -----------------------------------------------------------------------------------------------------------------------------------------------
    my computer: i5-2500k / geforce gtx 550 ti / ddr 3 = 8gb / windows 7 - 64bit / ie9 /
    if anybody can help me with this i will thanks him in advance.
     
  2. Kall

    Kall User

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    hi,
    you have massage d3derr_outofmemory == 88760870 it's mean system tries to load a file too large to store in ram.
    do you have runing other program which using big number of ram?
     
  3. withdkd

    withdkd Тех. модератор 4Game

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    try to delete lineagemonsters7.ukx from animations folder and re-update the client
     
  4. sevendetails

    sevendetails User

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    no im not runing other program which using big number of ram. thanks for helping.
     
  5. sevendetails

    sevendetails User

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    i'l try to delete lineagemonsters7.ukx when i will go home, thank you.
     
  6. sevendetails

    sevendetails User

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    the same error, nothing changed :(
     
  7. withdkd

    withdkd Тех. модератор 4Game

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    absolutely identical error? post the new crit pls
     
  8. sevendetails

    sevendetails User

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    yes, identical error, image is freezing and appear my little friend error like 20 times on hour.
    idont know how to say about it, maybe an older video driver ?


    os : windows7(32) 6.1 (build: 7601)
    cpu : genuineintel intel(r) core(tm) i5-2500k cpu @ 3.30ghz @ 3293 mhz 4095mb ram
    video : nvidia geforce gtx 550 ti (8562)
    poscode : ls9(415) -5874:188240:-3389 4/1 [870]

    idirect3dvertexbuffer9::lock failed(88760870).

    history: fd3dvertexstream::cache <- rendev=fd7b0000 <- caching <- size check: 70016, 70016 cache id:
    1241425121, 0 <- fd3drenderinterface::setvertexstreams <- rendev = fd7b0000 147047218 671 134849302 1320
    10820352 220 1377564 <- uskeletalmeshinstance:rawsection <- pawn=transient.skeleton_farcher
    meshinstance=lineagemonsters7.skeletalmeshinstance meshname=lineagemonsters7.skeleton_farcher_m00
    bodypart=-1 <- uskeletalmeshinstance::render <- umeshcomponent::render <-
    umeshcontainer::render <- fdynamicactor::render <- renderactor <- solidrendering <- renderlevel <- flevelscenenode::render <-
    fplayerscenenode::render <- scenenoderender <- draw <- ugameengine:raw <- grendev = fd7b0000 <-
    uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop
     
  9. Umbarabumba

    Umbarabumba User

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    my friend had identical error
    new video card solved the problem :(
     
  10. sevendetails

    sevendetails User

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    video card its gtx 550 ti, its not an older one, i have another computer with geforce 7900gt and run like wind...
     
  11. AncientEvil

    AncientEvil User

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    it's a nasty problem, i get a similar error near zaken npc on zaken's ship related to veil master npc.also in certain areas of gracia i get the infamous : "display driver stopped responding but has recovered" and sometimes my client crashes,i've tried updating drivers/client,changing drivers,etc ,etc but i'm certainly not geting a new video card because of a stupid error.
    best way is to stay out of that certain areas.
     
  12. sevendetails

    sevendetails User

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    i get this kind of error on every area, not like you near zaken npc on zaken's ship, you are a lucky man :)
     
  13. Eska

    Eska User

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    hello there,

    you can see actual solutions and issues' statuses here.
    additional instructions could be found here.
    if you can't find a solution for your issue you always can ask for moving the thread back into the main branch.

    best regards,
     
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