Critical Error at entering frintezza

Discussion in 'Technical Issues (Archive)' started by Umbarabumba, Jan 27, 2012.

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  1. Umbarabumba

    Umbarabumba User

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    hello me and few of my friends encounter same crit error whenever we try to enter frintezza's instance




    assertion failed: datacount>=sizeof(uobject) [file:.\unobj.cpp] [line: 1485]

    history: uobject::initproperties <- uobject::staticallocateobject <- (l2_839_skill none) <- uobject::staticconstructobject <- ugameengine::loadskilleffect <- ugameengine::getskilleffect <- fnmagicinfo::setinfo <- apawn::setmagicinfo <- ugameengine::eek:nreceivemagicskilluse <- magicskilluse <- unetworkhandler::tick <- function name=magicskilluse <- ugameengine::tick <- updateworld <- mainloop

    any ideas?
     
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  2. Kall

    Kall User

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    hi,
    it's seems like on of yours file are corrupted.
    do you try use fix option?

    can you past all error msg?

    best regards
     
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  3. Umbarabumba

    Umbarabumba User

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    yea, we tried fixing the game and didnt help
    when all rooms have been cleaned we were able to get in at last and join the last fight with frintezza...
     
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  4. Kall

    Kall User

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    Kall, Jan 27, 2012 | Last edited by a moderator: Jan 27, 2012
    it's problem with one of file. you have damaged file with "skills" of this mobs.
    give me a moment i need find where this sill was saved.

    #upd
    delete lineageeffectmeshes.ukx, lineageeffectmeshes2.ukx from folder animations the game, lineageeffect.u from system and full check
     
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  5. Umbarabumba

    Umbarabumba User

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    will check on next frintezza
     
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  6. Umbarabumba

    Umbarabumba User

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    Umbarabumba, Feb 2, 2012 | Last edited by a moderator: Feb 3, 2012
    didnt help :(


    edit: alt+p did :d


    why? oo
    same problem with few friends
     
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  7. Eska

    Eska User

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    your gpu / cpu might not be able to handle such gfx / calculations overflow.
    alt+p is the solution.
     
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  8. withdkd

    withdkd Тех. модератор 4Game

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    try to use low/mid graphic options
    i think your videocard doesn't cope with some animations
     
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  9. Umbarabumba

    Umbarabumba User

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    so my graphic card is enough to handle aden 1920x1080 max details but not enough to handle 1 animation in frint instance?

    its not only my video card, it happens to some of my friends as well and they have different video cards
     
    #9
  10. NeoTiger

    NeoTiger User

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    it's your computer who cannot handle those 50+ hidden mobs in first room :p.
     
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  11. orbi_

    orbi_ User

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    2012.2.8 20:24:04
    os : windows7(32) 6.1 (build: 7600)
    cpu : genuineintel intel(r) core(tm) i5-2500k cpu @ 3.30ghz @ 3301 mhz 4095mb ram
    video : amd radeon hd 6800 series (1114)
    poscode : ls9(415) -87997:-141148:-9176 4/1 [462]

    assertion failed: defaults.num() [file:f:\work\gd\gd1_0824\warfare2110\core\inc\uncl ***.h] [line: 551]

    history: spawnactor-1 <- classflags = 700f0004 defaultnumbefore = 0 defaultnum = 3500 propertysize = 3500 linkerindex = 1914 linkeradder = 28fac000 <- ulevel::spawnactor <- (br_aga_zaken) <- umasterlevel::spawnactor <- apawn::setagathion <- processcubicnagathion <- unetworkhandler::tick <- function name=cipacket <- ugameengine::tick <- updateworld <- mainloop

    after port to frintezza (allways)
    cpu on 5 ghz, 8 gb ram, ssd disk etc...
     
    #11
  12. Eska

    Eska User

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    hello there,

    you can see actual solutions and issues' statuses here.
    additional instructions could be found here.
    here you can download client-check application.
    if you can't find a solution for your issue you always can ask for moving the thread back into the main branch.

    best regards,
     
    #12
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