why do mobs lvl 60 and higher drops the same amount of adena or even more than mobs lvl 85+? why can't i exit soa when i want too? i don't see a point in standing there for timer to run out if i can't get more than 1600 items? plus, sometimes when i do hit maguen that little ******* won't give me my items back. why does overenchanting skills after awakening costs so much adena? for +3 i have to pay 6+kk for each skill i want to oe? as an iss, i have a lot of skills that needs to be oe and i should get money from where? soa? no. kartia? no swamp? no ...
question about clan war status calculation: how many points are required to change between very inferior/inferior/equal/superior/remarkable? is it +10, +20, else? are there other factors to consider? (maybe clan size or level, for example) thanks in advance. regards.
"items to quest items request" hello! "there was the time when god created inventory. it has quite a few slots to place items into. and then came l2, when quest items are flooding inventory slots." ok, jokes away. i post this request to help us to play in a bit more confort. there are a lot of things to pack in normal inventory and bring with us forever. like marks, quest items and a lot. my chars have inventory where no normal item can be placed as usual, but half of the slots are flooded by actually quest items. can somehow these items put away in quets items part of the inventory? i dont like events with again quest items useless on farming. 100 slots and 70 of them are quest like items. where to put shots? soe scrolls? or, god forgive me, armor?? please, work on it a bit. i would like to see marks, pledges, proofs and the like only in quest item inventory. can it be this way?
i'm lazy and i don't want to explain this issue, so i'll just link to where it's been discussed on the ncwest forums. http://boards.lineage2.com/showthread.php?t=235614 this has been going on for quite awhile now. do they know about it in korea, and will it ever be fixed?
i wonder if you still continue to send questions to korean developers. so here another question : i've planned to make a noble vesper armor but it's kind of impossible onto our innova server. the reason is simple : it has only 1 year of history and we all started from goddess update. it has became very hard to acquire noble stone except by farming olympiad for several years or hunting in dragon valley/lair of antharas for several years. no one goes to seed instances in gracia. do you have any plan to reduce dramatically the number of noble stone to make a noble vesper armor, increase rate to acquire it or add new way to get it ?
question to korean developers: when they reduce reflect damage from agumentation its to powerfull. and lf info about new agumentations in god (rebuild it).
hi bughunter, im not from korean devs but maybe this information satifsay you: this fix is introduced in glory days
according to this test https://forum.4game.com/showthread.php?t=13188 , wit scales very bad. even a char with default wit has a 33% chance of mcrit. a char with +18 with has just 2% more mcrit chance. is wit scaling a bug or is it working as intended?
i think this is the kind off thing that innova can do just editing some file, am i wrong? sorry for the off-topic
Nope, we don't have the rights to edit any games files, we are only the hosts for the game, all fixes/edits to files come from Korea.
question to developers’ team. in new chapter lineage 2 god 3.0 i saw old epic jewels like ant queen, orfen, baium etc. got boosted. i wast to know if i got now those epic jewels and we have new chapter they old jewels will be boosted to or i can exchange it to boosted version. i mean for example: ant queen is b grade - in god 3.0 its r grade so all existed on server before update jewels will be boosted too?
from what i understood from korean patch notes, you can create boosted version of those epics by using bottle of aq/baium/orfen/frint soul which will drop from corresponding bosses. so i guess old epics won't be changed to upgraded versions, you'll probably need to get a bottle of soul to upgrade them. sorry for ot
why is dark element so much resisted after awakening? do you plan to change some element resist of monsters or lower their resistance?
how about making epic jewels/weapons (freya neckl. spezion's claw) blessed like items? generally they look cool but f.e. freya/tezza are quite uselss when it comes to summary m. def.
why 80% of instances and xp zones after 95 are dark resist? why do you even keep this element? useless in pvp, much more useless in pve in my opinion. do you plan to remove it or at least change the attribute defense of mobs at some areas? to be precise: fortuna: 4/6 bosses dark resist guilottine fortress: dark resist octavis: dark resist orbis 3: dark resist baylor: dark resist balok: dark resist
my question is 1. are there any plans to release l2 server starting again from prelude and slowly updating to new content by monthly updates. cause there is alot of players willing to start playing lineage 2 again if they start from scratch, since now there is too much new content to keep up and so "old" players who were away, have troubles competing and re-learning everything.
there are already augments on weapons but could be also in armors, so there would be more variety and no one would have an armor just like half server ...