welcome. i have a question - why sa weapon grade r99 is cheaper than the sa weapons s80? where is the logic and meaning easier game? kost of gemstones s is unbeliveble high!!!! 400 000 per pices(mammon ) no avabile to spoil at 99lvl even when u have 10-17% chance spoil in loa !! noone going spoil gem s coz are useless ,400 000 x 1073 it gives 429 kk its absurde!!!!!! when u wanna chenge it????? for example r95 sa is only 129 gem r x 1.2 kk its chep!!!! can u explain me that mistake? or what ever u mane it. regards.
dear korean degelopers i would like to see you boost lottery tickets and maby its a bad comparison but how come ncw had rights to changet it and there players have hell of fun and usable adena sink. i really would like to see it on core
question / sugestion for the developers why not rework the re-awakening services at subclass/dual class master raina, so that players with higher level dual-class wont delevel all way back to level 85? something like adding safe stages at level 90 and at level 95 (ex. if i have a level 93 dual-class and re-awaken it, it falls to level 90 and not level 85), and increasing the adena required, the higher the safe stage is. that way it would be easier to change dual-class, either, to fit clan's needings or just to keep players from getting bored without the hassle of having to level all way back from level 85. ps. when re-awakening, dual-classes should either keep the sp they had previously or raina would also refund sp scrolls upon using the service
my suggestion is about "iss sword muse" and "iss spectral dancer". we all know how fun these classes were thanks to the skill "agression" of first class. this aggression did not serve for much, but in mass pvp was very useful and fun. my suggestion is: put aggression than 1 second to "iss sword muse" and "iss spectral dancer"with 5 second reuse. only for pvp.
my sugestion is: - try to implement to game new drop option for a command channel (fk/random/random with spoil for cc), it will eliminate a lot of scamers. at last no scamers on istina/octavis ect. for randoms pt. also in new lilith/anakim doing mostly by boxes (=read char create only to scam drop). - create geodata pathfinding, very often when character running stright he is suddenly stop and stuck on some small rocks, tree or monster and don't continue his runnig it's very annoying
to developers: recipes question now that we have new materials we have recipes to upgrade, downgrade and modify them. the only problem is getting these recipes. http://l2wiki.com/recipe:_accessory_gem_(mid-grade)_-_downgrade this is where we can get "recipe: accessory gem (mid-grade) - downgrade". but now hellbound is high level and i can't find these mobs. so how are we supposed to get items from monsters that don't exist? if you want to make crafting system work, why do you make it impossible to obtain items for it?
hello, the steel coin rewards that we are getting from quests that should replace "evolutionary road" are not sufficient. new players don't get a chance to get equipment for leveling and give up the game. suggestion: raise rapidly the steel coins reward from the quests or better bring back evolutionary road.
hello, the new frintezza rb is extremely strong, needs 4-5 parties to kill and drops almost nothing. way weaker rb's drop much more. suggestion: make fritezza rb weaker or significantly extend the drops from the rb.
hello, bring back pets, -> make them stronger, -> change q., -> repair leveling [mentee bonus 50% xp on pet too]
suggestion for drop system: i think party members or cc members should vote for 1 person and he/she will get all drops then change to random the cc or party and redrop. this seems fair enough. if clan, alliance members inside maybe it's not necessary but if any random they all have to accept the vote.
hello, my char just reacher lvl 62 and did all the coin quests. i don't even have enough coins to buy a grade weapon. not even thinking to buy an armour. what did you guys have in your minds when you were doing this update??
hi, i can confirm that the amount of those coins in not sufficient. i've started to play here again and i got the same problem - stuggling to obtain bound equipment that doesn't give stat bonus, only defense one, that expires in sixty days. it's just a nonsense. simply decrease the amount required to obtain any grade equipment at the adventure helper - i think this is configuring couple of numbers and won't take a lot of time. regards
hi guys and sorry if my english have some errors. in my opinion this game would be a lot more attarctive if mentoring system was somehow less demanding and less stressful. i cant understand the reason to leave my computer logged in the game constantly online just to be a good mentor. i play another game and im thinking of returning to l2 now that classes have returned and play a bit from both of them. but the fact that i have to be constantly online drives me back. first and most important i want a healthy pc so i like turning it off at nights (already burned one pc so i had to buy a new one recently) second i want good performance for the other game i play aswell so having to be online constantly reduces all my other activities. i dont have any great suggestions of how to change the mentoring system i bet a lot guys have a lot better ideas than me , but what if mentors completed a daily or weekly mini task just to keep there mentees boosted with maybe some sort of currency or something like that. games should reward active players and not that ones that are logged in afk most of the time. i think the current state of mentoring is kinda unescesarry and i dont think it attracts players but it drives them away. anyway this is just my worries. thank you very much for reading.
suggestions on the alliance i would like to suggest any change in the system of alliance: so often we do mass pvp and kill our alliance killed more than enemies. i propose that we can not attack alliance between allied clans. because we are very many that we we like that method. it is a suggestion, in my point of view would improve much the game.i hope ncsoft and 4game are willing to listen to suggestions.
i suggest to do something with tezza, nerf regen or increas bottle chance and drop at all. // or add bottle as reward somewhere. (aden chest?)
great wolves and fenrirs after 85. is there any plans on boosting their stats/hp because now, even at level 99 they cannot compare to any of the tank servitors. if its not an option then atleast decrease wolf item prices, they are way too expensive and useless after level 85.
like class diversification an old special abilitys can back to game ? like tyrr grand khavatari's critical stun or health s.a on fists specially we need health s.a its makes alot difference now
what is the logic behind the stat reduction of tyrr warrior's lightning disarm and tyrr doombringer's disarmament? also, are there any future plans for judicator? thanks in advance,
will you increase drop rate ? and what about to create new hunting zones where level up like old times ? going alone and not doing all with party like this moments, and please, more dialy quest for all levels to get some exp day by day
will you ever fix the bug on raid boss's weapons?for example ron's dual +m def doesnt work(only cna be seen on buffs that it triggers but it doesnt apply on stats buffed or unbuffed) and spezion's claws atk speed also doesnt work i think.korean's realise updates without fixing things that exist so long.is there anyone that can forward this?or is this topic dead as many other things?