So u first increase brutally the damage of archers, and now sell shirts for defending it. But seems you dont care about if tyrr warriors was doing just scratches and now will be just small scratches with this shirts...
Besides the stupid way to actually increase ur defences and the inhumane way to nerf daggers or feohs damage depending on the case, I do not get why we do not have compesation for the people who got shiny shirt? Why I exchanged for example my elemental shirt for a shiny one like 1 month ago like an idiot to get this now? If I knew I would take this one. Lf official comment on this.
In Korea it was even faster: IO update, l2 store event 2 weeks after. It just looks like they made archers stupidly overpowered to sell shirts after
Humm... The active skills from Shiny are still unmatched Oly wise. Those shirts will be probably better when active skills are in cooldown.
Ok, I have an actual question: Does the -25% critical damage on Reflect Attack shirt affect skill crits or just blow-type skills (dagger skills) and crits on auto attacks?
This is the answer i got about critical damage reduction, it was for other type of skill, not directly to this shirt, but from the answer you can see it doesnt affect dagger.
So they're selling a shirt that looks like it gives you a much greater survival chance against daggers, but in reality it does almost nothing to them? Excellent
The Shiny Shirt gives -3% damage reduction, while from the new shirt you get 15% p.def which is lets say useful, but you need to consider that it doesnt affect your final p.def, its probably increase the amount you have without talisman, 7sins, diamond etc. So the 15% in the end is probably like the half. Sep 22, 2015 Summarize it, you added one item to L2Store that unbalancing the classes (not like it was balanced before) cause this item affecting mage class more than fighter. Yul and Othells getting like 5% damage reduction from this, Feohs getting 30-35% damage reduction.
What displeases me is more the benefits healers gain from it, feoh are still paper made against a Crit pinpoint shot with counter instinct on . Healers otherwise, if you're unable to burst them, you're done for it.
I dont know, on first sight it seems like buffs/items/skills reductions working. For example does Drum Melody and Prophecy of Wind working in damage reduction? Should be 30% if im not wrong. Maybe he thought, it doesnt work for "not critical blows" ( only this double damage from daggers are affected ) mby? Or can any GM confirm if its working or not and give more clear answer?
is ur fault guys, u should play tank or iss, ur dmg reduced by 5% or 35%? who cares? it dosnt matter, still irrelevant as before.