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News in Korea

Discussion in 'Archive 2.0' started by andrius3022, Oct 25, 2015.

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  1. andrius3022

    andrius3022 User

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    Maybe some people who are flowing what is going of in Lineage2 developers team knows this already, but there are someone does not, therefore, will spread the news.
    Lineage 2 Developer team asked players opinions about class diversification and balancing in future L2 updates (post Helios).
    Some info can be found here: http://lineage2.plaync.com/board/letters/recent
    Sadly you need to log-in in order to read comments. Developers are doing that not very often (Probably last time was around GOD update) so it might be good news.

    Some of info can be found in Rochand forum: http://boards.rochand.com/viewtopic.php?f=52&t=1560

    Basically people are talking quite a lot about balancing clases, f.egz: diversification of current tyrr classes, specially GK, giving him unique totems, and different things to other tyrrs. As well there is high concern about 2nd plan classes balancing (iss, tanks, etc) and more...

    Hopefully there will be a day with more balanced game-play within next year, that will represent players ideas. :)

    On the other hand, Korea has quite low quantity of Lineage 2 players, compared to other regions, so it might be not exactly what we would want/need.
     
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  2. Anxxonymous

    Anxxonymous User

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    We wish more damage for yuls. It's not balanced yet !
     
  3. Jsaas

    Jsaas User

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    remove cancer class maybe ?????????????????????????
     
  4. bahamucio

    bahamucio User

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    Tyrrs need more dmg and bow/xbow resistance/reflection. Also imunity to blow/half-kills.
     
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  5. Anxxonymous

    Anxxonymous User

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    Eeeeeeeee , lvl me an archer before !
     
  6. Seivlas

    Seivlas User

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    Why would you like to see your class disappear ? :eek:
     
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  7. Anxxonymous

    Anxxonymous User

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    He is archer :)
     
  8. QUinter

    QUinter User

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    y lets make handless people play tyr ... :D
     
  9. Lillim

    Lillim User

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    hm i don't post here anythink, how it happend oO, anyway future about 1 year + it's not important, balance in l2 it's impossible :), best wich can they do it's remove lvl penalty in PVP coz high lvl char have still bonus from higher lvl skills why they need bigger + in fight?
     
    Last edited: Oct 28, 2015
  10. bahamucio

    bahamucio User

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    C'mon mate, there are plenty of ppl that I'd like to see playing tyrr ... Jik mostly. :D
     
  11. WineGod

    WineGod User

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    tanks needs to stop being paper and they need a cancel + bleeding skill (dot debuff) like in old times.
     
  12. xHaseo

    xHaseo User

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    What about no? They just re-introduced the feature,if it's true tho. In the past if i was higher than you then i was gonna be stronger FOR SURE. Why are you suppose to hit me 100% dmg and times if you're 85 and i'm 99? Tho,the difference between a level 99 and a 101/102 seems to be an abyss compared to 95 vs 99.


    Hopefully you're sarcastic. In the previous patches tanks were tanks. Insane HP and defense but loldmg. 'coz this is what a tank is suppose to be LOL.
    They got lot of defensive self buffs,but remember that a tank w/o his ultimate buffs (like UD) have the same p.def of a tyrr warrior,maybe less.
    This is what always balanced L2,actually you were suppose to pick ur class based on their stats.
    Daggers damage was imba but loldefense
    Tank damage was lol but imbadefense
    Mage damage was imba but loldefense
    And so on.
    Beside you were a prophet.prophet was useless. :<
     
  13. WineGod

    WineGod User

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    so basically is what i said, tanks needs to stop being paper... they have ****ty defense to be tank lol.
     
  14. Scalpelexis

    Scalpelexis User

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    nerf brillant purge and the tank will be good again, this 3 man healer, perma purge just kill the class (justice punishement + chain galaxy + cubic anchor) are maybe the best skill of the tank after UD, and on pvp they are just useless
     
  15. SnoWyz

    SnoWyz User

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    Tanks can still noble sacrifice and ud's, it's not that useless.
     
  16. Lillim

    Lillim User

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    just if they make reuse brilant purge like celestial with reuse skill penalty, maybe more healers lose the power
     
  17. andrius3022

    andrius3022 User

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    Well agree on tank topic with Wine, tanks are lacking on both defensive or offensive capabilities - in helios update they give tanks extra 15% p/m def but it is still lol... Since at the moment out of frenzy/ud you get 2 shotted by any DD, even tyrr warrior are making 20x more dmg and surviving 3x better, due to higher defenses/better healing abilities.

    Bringing back old TOD, Sting, viper cubic, flaming icon, etc to tanks would give a slight chance to win vs archer/daggers that are just kiting 5 min in oly, not mentioning more use in outside pvp/pve :) Or they should increase last patience skill power/shield defence increase from 35% to at least 350% :(
    Even hidden skill from ability points gives +30% p patk, lol like thous 30% p atk will heps anyhow (10k will go to 12k, stronk.. while dmg will go from 350 to 360 per skill), not to mention that it is not passive but trigger...

    Hopefully Koreans will suggest something good for developers.
     
  18. Scalpelexis

    Scalpelexis User

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    i agree with you but this is clearly the only 2 thing usefull in pvp and the reuse of this skill is ridiculous. i dont remember the reuse of noble sacrifice but its pretty long, for 2 healers in a party + situational.

    aggro mass aggro / grab skill / stun skill are useless when ppl are under purge.
     
  19. a4se.

    a4se. User

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    i god damn love topics like that.
    i play tank i wanna get 20k pdef cause less is not a tanky and i want to make 20k dmg cause now i make **** ( oh wait you ar a tank not dd)(2+ min of total uds + reflect100%)
    i play healer i have heal rebirth celestia manaburn cause that is what healer do but i do only 6k dmg on ppl i want do like 26k ( oh wait you playing healer ... support)(cele, stone, heal, rebirth, ceans)
    i play iss i have debufs that make you cry, i have stone, i have HEAL, i have full buff, angel, but i make only 4k dmg, why not make 34k dmg ( oh wait you playing buffer?) (30 sec celestial almost perma stone untarget +pdef, angel cannopt debuf)

    oooo i see you playing dd you make 40k dmg on crit ... you are such op as DD we need to nerf you cause our support has less dmg then real dd. Its not fair... (one skill for 60 sec making uber dmg some crappy survival 30 sec skill)

    Typical support thinking
     
  20. andrius3022

    andrius3022 User

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    Reflect is ignored by all pvp defences, reflect ressitance. So to person with At leas halfway decent gear it drops by 80-90%. From 2 min that you mentioned only Final Ultimate defense (30 sec) and party resque (15sec) lets you to avoid damage. And with Knight frenzy I have around 40k p def, but guess what. I still get 2-3 shotted by daggers/archers (50-80k dmg) while I hit them not 4k, nor 3 k not even 1k.. People with +/- same or better gear I hit 200-300 and 600-900 with skill crits. So sorry for destroying your critics, since I can see you are Yull, and you are underpowered this update, tanks are garbage in this update...
    I do not need your mentioned 20k dmg. Bringing back pre-infinite odyssey survivability/damage would be quite plentiful.

    From iss prospective, can say iss are also not shining in this update, yes they have polymorf, but outside of that they are 1-2 shotted while hitting max 2k :)

    Neither ISS or Tank should be capable to deal tons of damage, or tank whole CC, but getting 2 shotted while managing to hit for 200 it is just.........."balanced"

    And that 60sek skill that you mentioned is not needed , archer with pvp weapon and pom, or dagger with POM is still easily hitting 50k and beyond...


    First read a post, understand what is written there and then express your opinion about it, thank you.
     
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