dont know , you count my kills? and i play yul , feoh , heal , saya , tyr , tank even iss :/ i always liked to play diferents classes
***** mać i was taking 250k from time to time on siege i hope it's WAY less dmg. Must say that being on a zone that gives you an advantage against enemies is not something to blame into kobu since it's a good tactic, in other hand, m1k is downstairs forcing RiseAgain to go down to don't let him die 24/7 making party be splitted, anyway, iss staying up in the wall, i don't know if he was boxed or just slacking but he even goes out of combat, probably not even giving targets since he's also not spamming heal, saw angel touch from time to time so... well. Anyway, the party is playing for fun since they are playing what they want, if they were playing on meta, they would be probably killing more (including kobu), getting party splitted without assisting each other from pt (i guess you're not assisting, i can't see cursor anyway) won't help on making more frags.
Never posted anything about how good i am, did i insulted any1? Why i post something? Coz i got requested to, lol.
Archii used to do it in ppl like reflect. It's a "simple" task to play smart. When Riordian went back to mage, I was eager to see some mage frapses. Sadly, none .
Something called global vision, are u not able to watch a vid and see who made kills and who not? Anyway who cares xD
Archi has about same gear as avatar, but does like 10x less kills.. yuls are ridiculous for this current update, you can't compare.. While I get hit by 70k to 170k damage from avatar, I get hit by archi for around 20-30k max (not to mention feoh needs to stack debuffs to do damage, while archers doing AOE don't most of the times). Also AOE from archer hits a lot more ppl than from mage, if terrain is flat, since the area of AOE from mages is just a small circle, while the AOE area for multi arrow is a big cone. Don't get me wrong, I don't think it's a bad idea to keep 1 mage in a top group (2 is already too much), but the utility of the mage is mostly to do snares and hit light armor users and tanks. It's also nice that UE from archers is 95% physical skill evasion, but not so much m. skill evasion, so you can still kill an archer on UE with mage. It's also nice that almost everyone is focusing on p.def (so most ppl without lilith, pearl, m.def on AP, m.def hat, etc.
Nothing serious atm, just wandering around. Archii damage is good, the owner not much. Yes, indeed the yul aoe have bigger area are and no number limit, but have the disvantage of terrain. For exemple, in Kobu's frapses, in that wall, a mage can do way better than any yul. In open field, plain terrain, ofc archer would have advantage. While 1 yul shoot aoe once, a mage do do it 2ice with 2 skills. Not saying a mage can do more, I'm saying a well played, smart mage can do as much as, you just need to be creative. And it's exactly for having skills like snare, and ofc, double casting, that is ridiculous good.
It has nothing to do with owner.. People that were mages since 6+ years rerolled for yuls. All top groups in all servers in this update have at least 1 yul (RU/KR/EU/NA/TW), if not 2-3 yuls.. The problem is that yuls now are doing same or even a little more damage than feohs without 101 skill.. If you use 101 skill from GS (increases Skill Power by 40%, P. Skill Critical Rate by 20%, and Skill Critical Damage by 40%), DPS goes tho the roof. So imagine a mage hitting w/ crits a top player for 9k (spike) 24k (aoe) 36k (destruction), and archer doing crits of 40k 60k. After archer uses 101 skill, not only he crits more often, but also it goes from 60k to around 117k. And now with the abundance lv 1 talisman that lasts for 60s as well (just like 101 skill from archer), increasing p.atk, m.atk, skill power and skill crit rate for 15%, it's just not the same. This damage is on some1 with like 15k p.def and 13k m.def (healer), so ofc the difference will be a lot less in some archer that has 13k p.def and 7k m.def, also mages have double casting (2 skills at same time), that's why I said I still don't think mage are rly useless on mass pvp, it's just that it's more limited now. For sure it'll be more balanced next update, since we'll get -10% damage from archers/daggers, +10% p.def (if set is +10), 101 skill from GS will get a rly big nerf, hide and evasion as well. But this update, for you to say archer and mage are about the same in terms of DPS...
w8, what are you saying there? assazi said some time ago that terrain dosent matter and now you are saying the opposite?!
in resume ikobu asked kengaa for clan invite and make room inside en ts cos they want back to rg? is more like if you dont back you dont have even weapon
If i dont back i have my own weapon dont worry so much for me. We were ready to join EN and we WENT to talk with elronia coz we didn't even speaked about what was happening, when WE spoke with elronia, everything was solved. Since WE asked EN to join coz there was NO more options besides RG, that is our home since 3 years, and we never wanted to LEAVE. Its ok explained like this? Or wanna another post for dummies? :v Pd: i dont know why i'm even bothering to answer you, since you will never understand what i'm talking about.
I have a question. What you call top ppl? Cuz if they are those who ebayed and picked archers on their update, we have waaaaaay different understanding who are top players.
home which you quitted after they farmed something behind your back, how you guys solved it? elronia invited you to farm aq with him ? if it would be your home, you wouldn't look for new one, before solving everything.