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PvPs within members of one alliance

Discussion in '2011 ~ 2017' started by Fahrenheit, Apr 9, 2012.

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  1. Mahakali

    Mahakali User

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    +1 i have no idea why innova even consider changing how the game is designed to be :confused::confused:

    only peoples ******ed enough will do aoe around their allies and/or spam next target and attack so you don't need to change nothing.
     
    Last edited by a moderator: Apr 9, 2012
  2. Hax

    Hax User

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    the game got designed this way and there is no need to make it even easier lol.
    they changed clan member amount so allys have less impact (and only noobs go into their own ally and start aoe) and thats good this way. else limited max clan members to 40 again and you can change w.e. you want.
     
  3. yas

    yas User

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    so make some strategy or something and not just , rush , aoe , pvp over
     
  4. AlpineStar

    AlpineStar User

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    the thing should be done it is just damage impossible in the same channel commander after it is good like that
     
  5. Drezor

    Drezor User

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    is simple .... because the game was designed like this, it doesnt mean it is correct , if you ask someone (who plays the game from the begin) how many failures has done ncsoft , he will respond ''only the god knows'' ...

    p.s hmmm let me think...healer class with heavy and duals cp-hp-mp ? yeap ncsoft did it again :d
    p.s things like this makes me to wonder if the game designers have ever tried to play their own game.
     
  6. SadSoul

    SadSoul User

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    why have an ally if u can hit them with mass aoe? its pointless and dumb.

    members from the same ally shouldnt get dmg from eachother in no situation
     
  7. SirPounchalot

    SirPounchalot User

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    this should be a good set up. no more hitting allies!
     
  8. KONRA

    KONRA User

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    the only way that little clans can do something is making ally with other little clans, and this its a problem for them.
     
    Last edited by a moderator: Apr 10, 2012
  9. Korra

    Korra User

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    yup, and 1 shooting someone is way not buggy,
    tank dealing more dmg than tyrr - aint buggy too
     
  10. Robbie

    Robbie User

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    when you are in siege try to hit one of your clan mates and see the message on your chat....
    thats your answer. hitting an ally is not correct, if it is give me a reason why to make ally????
     
  11. DaevaPain

    DaevaPain User

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    u koala bears it s normal in life soldiers often kill their own how they call it friendly fire and so does happen in game but u
     
    Last edited by a moderator: Apr 10, 2012
  12. john

    john User

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    ofc it should fixed..
    ally coming to siege for help the ally clan's and when we use mass skills we kill also ally members that have no sence.the reason to have ally is for help clan's on siege/fortress etc.then is no reason have ally then if you can kill ally members.
     
  13. ADMIRAL

    ADMIRAL User

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    i am opposite of changing anything in the game system for cs/tw. we all play the same rules. we all face the same bugs. we all are playin same game with same rules* (excluding rus-sproot pt which exploits as much as they can). if the koreans made the game that way - leave it ffs.

    * for quite a long time i was watchin awaken posts and thought he is actually a ****** but i never did think (not even once) that i will agree with him. but here and now i totally agree. do not change the game for some carebears. ncsoft made it that way so play it that way.
     
  14. SirPounchalot

    SirPounchalot User

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    non considers that this topic could be send to ncsoft, as inniova may never change anything in game.
    if ncsoft change it, it is oke with you
     
  15. Etherial

    Etherial User

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    as said above, agree, mass aggro and pulling ally on you is bad in mass pvp
     
  16. Tomasi

    Tomasi User

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    i think ncsoft asked innova they should ask us our opinion. if ppl thinks it is a wrong way they would change it.
     
  17. Aglaeca

    Aglaeca User

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    guys the game was created that way, it talks a lot about friendship and betrayal itself. if you guys do mistakes by attacking your allies that is your problem and you should fix it and not the game should change. personally i have no problem with that, i use my mouse for targeting other players and i actually look on what i have my "lock on". if the game was created to attack each other so be it. if you want that castle so just ask for an ally to help and not to kill and everything will be fine. the game doesnt have to change because of a human factor.
     
  18. Framb0ise

    Framb0ise User

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    having this feature will result of people making mass zerg with aoe damage and break the balance of the game
     
  19. Impero

    Impero User

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    in my opinion, sieges should be all about strategies on how to be better than others. if the game would be changed so you won't attack your alliances anymore, tanks will just use mass aggro, aoe attacks would be done a lot. which would totally change the sieges. now rules have to be made, like ma, what class first, but at least with the same importance: what not to do, so people don't attack alliances. this means more organisation, which create more differences in sieges. clans and alliances that organize themselves will be able to be stronger over other groups. i think this is just 1 extra reason why some clans should be able to become victorious over others, instead of just zerg in with 100+ people from different alliances.

    so my opinion: don't change it.
     
  20. booter

    booter User

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    make a poll :)


    i think within alliance it should be the same as within the clan otherwise the whole alliance system is nothing more than a big chatroom...
     
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