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engrave castle in hide

Discussion in 'Game Bugs (Archive)' started by zauliuz, May 4, 2016.

  1. zauliuz

    zauliuz User

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    engrave castle and at same time stay in perma hide.. this is legit or it's exploit/bug?
    sorry if there was similar thread #2lazy4search.
     
  2. GM Amarantha

    GM Amarantha User

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    This feature was earlier discussed with developers and considered not to be a bug.
     
  3. Padj1l

    Padj1l User

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    Would you mind explaining how to achieve this game feature ?
     
  4. zauliuz

    zauliuz User

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    sayha seer as clan leader. start cast and you can use one of hide skills at same moment.
    sounds legit and not exploit/bug
     
  5. cmec1

    cmec1 User

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    same goes for "game mechanics" when daggers cancel casting on cele/purge/angel/iss cele..
    basicly bigger clan with mucho daggers can be safe because of this stupid mechanics..

    @CM Amarantha
    looking for answer from staff about this one..
     
  6. xHaseo

    xHaseo User

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    You forgot about yul archers interrupting skills with flash. For some unknow logic if i target an archer,i cast (example) angel of death (dagger's buff) and the yul does flash,i lose target and also get AOD interrupted. 'cos...fack the system...?
     
  7. Yunalesca

    Yunalesca User

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    Target removal is a debuff, but at the same time it doesn't apply a debuff. Since it doesn't apply a debuff, it ignores celestial immunity. Target removal works through every sort of game immunity..as long as you got enough land rate to land the removal.
     
  8. cmec1

    cmec1 User

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    and this means its totaly bs.. 3strong daggers with some feathers can sleep near engraving crystal and defend castle..
    it shouldnt be that way.. or u need 10005000 tyrs tanks to constantly use agro/stuns to keep caster safe.. remember old chronicles when engraver party in bigger clans was having ol bd svs and only heals to keep caster alive.. it was engrave or die.. now - hope that there are no daggers arround.. besides that tyrrs stun removes target also but it doesnt cancel engraving and why is that?.. same goes with evis sidesteps it removes but i think 1/10 times not like daggers 100%
     
  9. yLogy

    yLogy User

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    it does.... Dagger Stun, Eruption from Tyrr, Flash from Archer, Stun from Ertheia, Tauti skills, Pull from tank, Dissolve from healer, Jump from mage .... all this skills have chance to interrupt it...
     
  10. cmec1

    cmec1 User

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    no offence but i think u dont know what are u talking about.. when u run with your zerk and en comes to wipe u out i bet u dont see which skills interupts your cast..
    never was interupted by tyrr.. got interupted once from evis when he was jumping arround like crazy with wiz harmony, and dagger interupts 100% with every shadow chase
     
  11. yLogy

    yLogy User

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    I think i know about interrupting and shadow chase and all other skills from balconies etc most from our server, since it was me and my clan who discovered all info about it and started to use it like 2 years ago :D

    But shadow chase is best, but it can fail interrupt skills. Its best cause of higher chance, lowest reuse and due to fact that if u make it from different altitude, u will stay in your current position.
    So u are on balconies, u cast it. U interrupt and u are still on balconies....game over.
     
    Last edited: May 13, 2016