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better or best tank and equips...

Discussion in 'Archive 2.0' started by Unnilateral, Nov 1, 2016.

?

Best tank?

  1. Sigel Phoenix Knight

    14 vote(s)
    19.7%
  2. Sigel Hell Knight

    14 vote(s)
    19.7%
  3. Sigel Eva's Templar

    26 vote(s)
    36.6%
  4. Sigel Shillien Templar

    17 vote(s)
    23.9%
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  1. Unnilateral

    Unnilateral User

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    Hello guys Im lil confused about TANK class. I dont want a warrior class i WANT A TANK CLASS as name said...so someone can help me...about equips and race. ty a lot
     
  2. SnoWyz

    SnoWyz User

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    You can make human based one, hell knight class. Keeing old "reflect attack"(reflects any damage) and "physical mirror"(reflects debuffs). Like this you have 3 old reflects(magic mirror shield is kept too, when you keep 'reflect attack').
    About equips, you should always get better defensive stuff first. Sets +++, diamond, pearl, obsidian, sword or blunt with dual hp sa and etc.
     
  3. Unnilateral

    Unnilateral User

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    Hard to decide :( and ty for fast answer.
     
  4. andrius3022

    andrius3022 User

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    1st you need to decide hat you want to focus on. PvP or PvE... or mixed. You plan play solo or with CP. If with CP, what gear they have.
     
  5. MrScubba

    MrScubba User

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    Paladin: pure PvP, very defensive, useless in PvE - mid/endgame groups must I guess
    DE: offensive mass PvP, oly pubstomper, good PvE for group - probably the best if you are not toptop
    HK: (imo) great oly, good as extra DD in group, best PvE - best for CP -- best for solo / PvE group
    Elf: has nice ears. useless PvE, good in melee PvP group? - if you are into elves

    Probably for you the best would be Dark Elven Sigel Shilien Templar.
     
  6. andrius3022

    andrius3022 User

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    Paladin is best for AOE Pve, since they have 1 more aoe agro with 2-3x wider range then agresion aura, and mass root that lands quite well on mobs.Extra Salvation is quite nice to have.
    DE probably best from tanks for oly but none of the tanks are great in oly, does not matter how well you play or how much gear you invest. Neither it can replace DD... Well with decent gear it can make some crits but it is still 2-3x less then same geared iss. (I am tank with dual iss and I always do PVE if I need only with iss, even if I do not have BR on it).

    ET is atm best PVP wise for party you play if you are 101+ closely followed by Paladin. SK giving good boost if your party needs damage and they have more then enough survivability. And 101+ HK has basically nothing to offer for party.
    Until 101 all tanks are pretty much same PVP vise giving edge to SK and for PVE. Dungeons - HK>SK>ET/PAL. AOE - PAl>SK/ET>HK.
     
    Skalpelex6 likes this.
  7. MrOurk

    MrOurk User

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    What differs from one tank to another one is their 101 aura, that's the moment where they start to be totally usefull, apart from few class-specific skills:
    Pala: +pdef/mdef/heal amount received, pretty good if your group has 2 cardinals for pvp
    SK: The best oly tank because of the paras, 101 aura giving attack speed / mattack / pattack, imo the most useless one for pvp
    HK: pve master aura, giving - pattack/mattack/cast speed/attack speed to the mobs and +15% received crit dmg from autohits or dagger attacks
    ET: +pdef/mdef/attribute resistance, with Pala, the best pvp tank, depends on your party setup / gear it will be better to have Pala over ET or the other way around
     
  8. NeoTiger

    NeoTiger Global moderator

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    Pala aura gives also "critical damage received" reduction and ET aura gives "debuff resistance".

    If you really don't know which tank to play, go SK for his paralyze and at 101, you switch the class.
     
  9. AdrianLFC

    AdrianLFC User

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    That applies to standard attacks and dagger blows which is close to useless in this chronicle.
     
  10. andrius3022

    andrius3022 User

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    Dagger blows are not affected by critical defense since Lindvior update.
     
  11. {IronV}

    {IronV} User

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    not really :p
     
  12. MrOurk

    MrOurk User

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    To what NeoTiger said, it's true that ET have debuff resist, but that debuff resist it's not resist to all debuffs (such as the resist from garnet) and the amount of debuffs in that category is really small (old wynn marks before they got affected by mattack/mdef, unleash/mass unleash hell in next chronicle while applying the slow and so on), while the critical damage from the Pala aura DOES affect the crit dmg you receive from daggers, but as Adrian said no one cares about damage of daggers in this chronicle (it will change on next update for sure).

    To prove Verb about the crit dmg reduction items affecting the daggers cd, here's is more or less (not 100% exact formula) of how the damage of the daggers blow (taken from the russian part of l2 forum) changes with all attacks / defenses:
    Damage = 77 * [(pAtk * lvlMod + power ) * weapon_random * 0,666 * cdBonus * cdPositionbonus * cdResistBonus * SSbonus + cdstaticBonus * 6 + isposition * (power + pAtk * SSbonus)] / (sDef + pDef) * attBonus * PvPbonus * + diff_skill_power PvEbonus
    Patk

    Just note the cdResistBonus
     
  13. Takanodan

    Takanodan User

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    Btw, I tested drum vs pow on dagger damage, and difference is less than 5% (around 4,4%). So the -30% crit damage from drum is not workin that well. And if you take reflect shirt +10 (giving 25% crit damage reduction), that's not giving even 3%, if that..

    So Idk where you guys are getting your tests to say "dagger blows are being affected by it", but be sure to post it here..
     
  14. MrOurk

    MrOurk User

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    You know that all the bonusses are relative to all the other bonuses while calculating everything right? Just check the formula I posted, it's not 100% accurate but it helps getting a sight from how formulas are working. If most of the formula doesn't depends of the resists, the impact of those compared to the overall of the formula will be a low amount in percet, which means adding 30% from dum can be 4.4-5% like you said, it's like we increase from 700% crit damage resistance to 730% crit damage resistance (it's just exemplary numbers and assuming all of the others bonusses are static in the example), what it will happens? that your defense will increase by this amount:

    ((730/700)-1) = 1.04-1=0.042*100% = 4.2%, it's just pure mathematics here
     
  15. andrius3022

    andrius3022 User

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    But strangely it is multiples the damage part not defense part of formula. unless 20% crit def is placed as 0.8 not as 1.2 - but then it would be have way to large effect. Well strangely I am quite sure someone from administration were mentioning about changes to crit defense an blows.
     
  16. Takanodan

    Takanodan User

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    Hmm, I'll test on normal physical hits and on magic hits (with reflect magic shirt +10) and I'll post it here after..

    Btw, where do we have 700% crit defense from?
     
  17. MrOurk

    MrOurk User

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    Do you even read what I type or not at all?
     
  18. mucea

    mucea User

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    you took some high numbers just to get the 4% he was talking about. More realistic would have been to take 130 and 100 which are more real values than made up high numbers like 700% crit defense, just so that a 30 increase is minimal, and input them in your formula to get
    ((130/100)-1) = 1.3-1= 30%, it's just pure mathematics here too right?
     
  19. AdrianLFC

    AdrianLFC User

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    Baseline is that the 30% or whatever crit dmg reduction from the paladin aura is useless. dagger blows being affected by it is not rly relevant, tbh i didnt even test it but i dont think its necessary changing the topic to this just for the sake of the argument. right taka? :)
    regarding the debuffs, by debuff i understand something that lowers ones stats(pdef/mdef/patk/matk/accuracy...whatever) and not cc skills or effects like knockdown/knockback/pull/stun/paralyze/transform/exile/hellbinding, in one expression abnormal state. So one on top of the other ET is better than the PALADIN defensive stats wise(because of the attribute bonus)

    Also i dont see the point of discussing exemplary numbers, really....
     
  20. MrOurk

    MrOurk User

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    There's no point, it was just an example, and yes you can calculate 130 over 100 and numbers will look way higher, now add level difference formula, element formula, pvp attack formula, pvp defense formula and all of the other formulas, and that's why difference won't be so high as you think those should be, at a simpler version: bonuses are multyplying not adding, which means the more diffence in items / buffs etc, damage is growing exponentially
     
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