@CMFragola why the players of Core dont get a notice that Hide has been changed? What was the reason for this change? And while we at it, u might aswell change that unbalanced mana barrier of the nukers, which are now tanks with bazookas! Thanks
Shadow HideNoFor 50 sec. Becomes invisible, cancels all debuffs, decreases Speed by 50.Cancels all debuff effects inflicted on you by teleporting to the front on a distance of 250 and enters the Stealth mode for 20 seconds. Additionally, decreases Speed by 50 https://eu.4game.com/lineage2/play/grandcrusade/classes/#othellrogue it was well informed about changes if u dont read patch notes dont blame others (not that im defending inoba corp)
Add to that the barrier of ISS's, Tyr's celestial & instant cast full HP restore, Sigel's four-five UD but but, people keep complaining about Sayha... What about Steel Mind? Even if one thousand people hit me, i don't die and i do 5x DPS on you!!!
steel mind it's easy to counter... + when you use SM you also get 99% chance to get all debuffs what is almost impossible to land when SM is off.
Conguero Community Manager Join Date: May 2016 Location: Earth Posts: 254 Re: Daggers nerfed on Sept 20th Maintenance We looked into this by inquiring with the Dev Team, and it's true that the reuse delay time for the Shadowhide skill is now 120 seconds, up from 80 seconds. The intended time is 120 seconds and that's why the correction was made on September 20; however, we always prefer to document these types of changes so players are aware and apologize that this one went live unannounced. We'll try to ensure that changes like this don't slip through the cracks going forward. quote from ncwest forums which added update long time before core so dagger should have known it's comming.
whats wrong with iss barier? or tyrs 10s cele every 2min? or ud's? he wrote problem with mana shield which is +- balanced in korea where they dont have 9 party rebirths in party +2 shirts ones for each member and where they have topaz which hits trough ms.. here mage is way harder to kill than tank with 4 uds..
And the tank with 4 uds dont even Scratch u in that time, while a proper mage wipes a siege field ...