In this experiment, the efficiency of the skills that were obtained with the help of Life Stones is going to be tested. Attacker: 103 lvl Othell Adventurer, having no buffs. Equipment: Blessed Helios Shaper with three skills: Passive: P. Skill Critical Damage +15%; Critical Damage +15% and Passive: P. Critical Damage +15%. Target: 103 lvl Wynn Arcana Lord, having no buffs. During the experiment, 103 lvl Othell Adventurer attacked 103 lvl Wynn Arcana Lord using Lv. 10 Heart Breaker, Lv. 10 Chain Blow, Lv. 6 Backspin Blow and Lv. 10 Blood Stab skills. The results are stated below: Summary: As it can be seen from the results, P. Skill Critical Damage +15% influences only Skill Critical Damage (critical х2).
I dont think its really obvious that p.skill critical dmg gives 2% more than p.crit dmg , without GM commands removing the DMG variation it is impossible to distinguish between so small differences in numbers. I think this test gives good information.
Was there really any doubt about this? xD 2%, huh? Dont forget that the target receiving the damage is a "103 lvl Wynn Arcana Lord, having no buffs". Add things like Harp's to it and those 2% will change.
test wasnt about those 2%.. it was about normal pcrit giving bonus also to x1 dmg, but skill crit augu gives only to x2
so to be clear - skill crit damage augment is better for archers? and for daggers try to get p.crit dmg?
For Archers is only P.Skill Crit. Dmg. Archers skills are not stab skills like daggers. And p Crit dmg not working on it. Daggers have "stab" (thats why 15% crit dmg from rings work for daggers skills and for yul skills nor) skills. And This and this augment works for them, skills crit dmg is better.