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[25.01.2018] PvP tournament - pros and cons

Discussion in 'Team Blog Archive' started by CM Fragola, Jan 25, 2018.

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PvP tournament 7v7, separate server, equal level/gear

Poll closed Feb 1, 2018.
  1. I will participate

    55.8%
  2. I will watch

    20.2%
  3. NO GOD PLEASE NO

    24.0%
  1. yLogy

    yLogy User

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    So tell me what exactly to equip to reach such a stats without GM manually changing my p.def? As i said, u guys PVPing on paper :)
     
  2. Hax

    Hax User

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    it will not lol.

    If my char is naked or full geared, ruby will do 20% dmg increase on lvl5.

    The percentual increase on the offensive items are constant and don't change at all.

    But if the offensive items stay same but defensive items change, then you will get HUGE -dmg (a lot more than written).

    Pm me when you achieve smth ingame
     
  3. cmec1

    cmec1 User

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    im not doing pvp with 1 pvp item and not suggesting to.. im just showing how it works..
    but u are indirectly promoting l2store with recent riots about prices in it..
    gonna ask why? - ppl will see how it goes with brooches and etc and may start buying stuff which we rioted about reducing prices..
    also i was just against brooches and abu+sayha..
    pvp set+belt (maybe+tauti ring) should be more than enough to play tournament.. and it would shows ppls strategies on surviving/attacking in different situations, if u add all those u can asume there will be clones of each other (dd full dmg+obsi, supports full def)
    also as v77 said no augments and etc would reduce dmg on its own to get on the same level..
     
  4. Hax

    Hax User

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    There is the discussion of adding a paulina gear category, but that's not pvp. That's just clown fiesta. You guys are living in a dream world and are nowhere close to what the devs intend to do with this game.
    You can forward your suggestions to fragola through your clan leader.
     
  5. cmec1

    cmec1 User

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    ruby increase 20% dmg then add amethyst 15%, red cat eye, rapso, 101 skill, abu or 15% dmg from sayha and it owerpowers those brooch/sayha/abu def boosters
     
  6. Notic

    Notic User

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    Hahaha Im glad you call whatever you do in this game some sort of achievement:D But I realise you are terrible with numbers and even when you get thrown exact formula how it works you argue otherwise.

    No wonder Innova ****s people over everytime when they listen to idiots like you
    Jan 27, 2018
    Just leave it he has no idea on the difference between multiplication and sum...
     
  7. cmec1

    cmec1 User

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    want close also ask for 7s augments, and gods jewels, and pve+pvp sets, skills +30 and there are many more compared our "cut" version from developers korean one
     
  8. Hax

    Hax User

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    you are wrong lol, I will make you a video showing my CL cloak ok? It says 15% damage reduction and I will show you that on my char it will be close to 50%


    uploading now
     
  9. St0ne

    St0ne User

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    Most of l2store toys should be excluded for very simple reason.
    80% of population wont use it properly due to lack of experience,therefore rich bois has a massive adventage at start.
    And we end up with exact same situation as its now on Core.
     
  10. ZoIdi

    ZoIdi User

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    yes the lack of players
     
    cmec1 likes this.
  11. Notic

    Notic User

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    Do this test with and without cloak only (without any other items reducing damage/pvp damage) and show that 50% reduction lol

    But I bet you will not do this because you dont want to look like a complete idiot you are
     
  12. yLogy

    yLogy User

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    Idk, u actually wrote it once how it works. U called it "like description says" but its just missunderstanding of terms. If offensive stats are like description says, defensive stats cannot be :)

    In theory, its possible to reach 100% damage reduction. If im not wrong, Ertheia like Tranks even reached it with his self buff. So defensive items are working absolutely different than offensive items. So u could have all possible boosts, final damage would be 0.
     
  13. Hax

    Hax User

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    LOGY AND ME ALRDY SAID ITS 15% WITHOUT ANY ITEMS LOL

    WE ARE SAYING SINCE 30 MINS IF YOU ADD UP ALL PVP DEF ITEMS THEY OVERPOWER THE PVP ATK ITEMS, COMPRENDE AMIGO?
     
  14. yLogy

    yLogy User

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    Hax continuesly repaeting to U that if u have 1 item to 0.def its like description says. But when u stack it all, its much more than description says.
    But with offensive items, no matter how much u stack them, its always like description says :)

    Guys, are u serious right now or what is happening here?
     
    Hax likes this.
  15. Hax

    Hax User

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    Jan 27, 2018
    idk also, this discussion is as stupid as the two of them, like seriously lol
    How can ppl be so freaking dense

    PVP Defense doesnt work as description says when accumulating, simple and easy
     
  16. Notic

    Notic User

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    No you are ******ed that cant accept you are wrong

    offensive works by multiplying 1*1.15*1.15=1.3225 . Total increase 32%
    Defense works in sums 1*(1-0.15-0.15)=0.7 total decrease 30%

    I'll take cmecs example 100 damage without any items. with set+tali+obsi+ruler=59% reduction.

    So on your test you will get hit for 41
    +cloak you get hit for 26

    So you braindead morron you are only see these 2 numbers which shows 37% difference.

    While in reality it is the same ******* initial damage minus total reduction 100*(100-0.2-0.15-0.15-0.09-0.15cloak)=26

    Add same numbers for offensive and you get much higher increase.
    But ill do that for you since you cant figure it out 1*1.2*1.15*1.15*1.09*1.15=1.98
     
    Last edited: Jan 27, 2018
  17. cmec1

    cmec1 User

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    actually u 2 are helarious.. cant stop laughing at u..
    i gave proposal of what should be and what not in tournament (in this case agreed and added some exceptions to what v77 said)
    u are now trying to prove u need full gear to pvp .. but in same time u contraversing yourself telling that too much gear will make u unkillable which result in pvp for 1-2-3h (or even longer if no side fails) without brooch rapsos'

    u know yourself having all def items u cant still outstand brooch cast which is part of full dmg items (or im wrong and u can stand easy without celes/uds and etc)
    so now in this case who is wrong me or u? having full dmg items will kill full def items no matter what.. its just a matter of time.. so once again a question to u.. HOW DA F.... DEF BOOST IS BIGGER THAN DMG BOOST? ^^
     
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  18. yLogy

    yLogy User

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    Idk guys, u wrote formula, u wrote everything. Propably u just dont understand to it. How after formulas u wrote, can u even ask why is defense bigger boost than offense? U put formula, it says u can boost damage reduction to almost 0 and u still think offensive boosts are better?
    Defensive mechanics working absolutely different than offensive, u described them, lets say correctly, ( there is still difference between PVP damage reduction and "damage reduction"), but lets say ...

    From your formula its obvious, if u read "decrease PVP damage by 15%" its not really 15% in damage u receive, but its more complicated mechanism to calculate real damage received in game.


    As about only brooch boost, u can stand it easily. I remember we were using back in time this trick, to use brooch cast and enemies used cele or UD and than we opened full boosts and they had no counter to it...
     
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  19. Hax

    Hax User

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    like logy said, you guys wrote correct formular, but you dont understand your own formular

    pvp def > pvp atk, simple conclusion
     
  20. Notic

    Notic User

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    That is the whole point we are trying to make if you want to go with nearly full boost on one end you have to have max boost on the other end as well otherwise you either die too fast or you never will be able to kill anyone. Thats why people suggest not to go into l2store items because they overboost either one or the other. And if you got with full items you end up with tournament favorable for top cps who play constantly with those items daily and have abetter knowledge of limits and capabilities.