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Suggestion create more TOH-like clan instances

Discussion in 'Feedback Archive' started by rippie, Mar 4, 2018.

  1. rippie

    rippie User

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    We really like the TOH instance,
    how about more TOH like instances and more competition between clans?

    (just thinking out loud)
     
    CM Fragola likes this.
  2. Naito

    Naito User

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    stop dreaming
     
  3. Emeli

    Emeli User

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    It would be interesting if they [dev team] introduce a clan instance like ToH in combination with a system like the Guiding Tea Leaves but every one who joined would get same.
    This would help pve clans to do more as a clan and a support the players. :)
     
  4. MrScubba

    MrScubba User

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    @Emeli currently Dimensional Raid has the same system - low rewards but still something and for clans/groups searching for something new it is a treat. An organized alliance could pick a castle and reap the rewards.
    Also a clan with 2-3 parties prime time could snatch several raids every evening.

    In general I completely agree, motivation is the key to maintain the regular playerbase.
     
  5. Emeli

    Emeli User

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    Thank you for your nice answer but i have to disagree a bit there. :)
    First of all you don't need a clan to do factions, instances, raids or dimensional raids. Like you sad it can be done with party search and this is ok but it is not samthing for a clan.

    Secoundary for me as a pve player siege is not a really interesting. Maybe I'm wrong on that point but did you not only gain a reward from a castle if you turn it to the dark side and by doing so even gain more pvp(you can't go red on an a dark sided clan player)?

    In my opinion you only need a clan for 4 reasons at the moment:
    1. People you like to talk to
    2. Clan buffs
    3. Clan hall
    4. Pvp

    Therefore a Clan only instance like Toh and the reward system like dimensional raids (only a bit diffrent rewards) would help to bring the focus on clans and help new and old players. :)
     
  6. MrScubba

    MrScubba User

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    You are completely right, I used wrong words and it led to misunderstanding.
    By picking a castle I meant picking a town in Dimensional Raid.
    When you port to the dimensional server you need to choose a town which you plan to defend from the attacking raids.
    The town (players registered to that particular town) which kills all 3 raids the fastest will receive extra bonuses (more coints and chance for PvE / PvP weap stone).
    What I meant is an organized clan can "ninja" a town and kill the raids before any other town - thus gaining the increased coins and the stones.

    Sieges might not be fun for a strictly PvE player, but light castles provide sexy cloak and fame for the clan!
    Indeed no income, you are so materialistic! ;)

    To stay ontopic, revamping the old instances involving multiple parties (Istina, Octa etc) and especially Fortuna (single party, I know but I loved it in the beginning) with decent reward (this last part is unfortunately not going to happen due to the dev's policy) would give fun, teamplay, action and motivation for all interested.

    Just dreaming about a scaled insta/raid system available in other games where high level / gear players can face stronger challenges to make it worth doing. Example, 104 level character has insanely reduced drop chance in any classical raid instance (Tauti still lv 99?)

    After all, L2 was always a rather PvP and competition based game. When I did not have time to play daily I picked another game(s) with way more enjoyable PvE content.