If I had both them I really could try, sadly I have only 1 of them and I can't see which one is better and to level few months char just for the sake of the test I think it's not really worhy srsly...
Experiment: What do you want to test? Weapon Mastery skill effect on heal. Question: What would you like to know? How much effect, if any, does Weapon Mastery skill on heals Reason: Why do you want to test this? Well we already know that weapon´s M.Atk. is the main driver to big heals (and bsps). We got that buffs did not really add but a wee bit. But what about masteries? I mean, they can be really expensive to lvl up so I think healers would like to know if they add to better heals so as to spend SP on those masteries... or they really dont matter and its all about the M.Atk of the weapon. Thanks for all your time!
Experiment: Item drop chances when your char is red Question: I know it's random drops, and it's safe to have 3 or 4 PK before you start drop items, but i'm curious how many items you can drop while you have 5+ pk and let's say less than 1000 negative reputation. And also chances to drop weapon what hold in your hands. Personally i did test with one PK toon, while i wanted to clean it karma, i had like 20+ PK, and idk how many negative reputation. like 20 or 30k, strangest part was after ~30+ kills weapon what that char hold in hands never dropped on ground Reason: Just for information. Fragola: accepted p.s. don't start flame war about my and my friend dirty jobs. you can create thread in other section, i will read your posts and laugh about your law knowledge.
Experiment: Feoh Mystic Muse Icicle Destruction skill damage with holy stance+holy wepon vs water stance+water wepon. Question:Witch atribute better in PVE for Mystic Muce, basicly reuse 5% + water base skills vs dmg 5%. Reason: Well... for max dmg
There is no such a thing like "water base" doesnt matter what attribute you will have dmg from this skill will be same
This skill will deal around 40 percent less damage with Holy Attribute than with Water if you have a lot more attribute attack than enemy's defense, and more with Holy than Water if you have much less attri attack than monster defense. Before you ask - monster defenses are unknown Wrong, this skill is water based, meaning other attributes do not work with it.
Experiment: Comparison of P.crit damage vs P.atk SA & Augments on Wynn's servitors and P.Critical Damage effect on pets Question: What build (patk or crit dmg) has the most effect on servitors' dmg Reason: I am really curious to know what is the best build and if P.Crit dmg SA/Aug transfers to pets through Ultimate Servitor Share Example: Wynn 1 : Retri with Kain Might SA & P.Atk 10% aug > Servitor's Normal / Critical hit & Total dmg after 500hits Wynn 2 : Retri with Kain Death SA & P.Crit Dmg 15% aug > Servitor's Normal / Critical hit & Total dmg after 500hits
Experiment: Comparison of damage between bloody and dark depending on enchant in PVE Question: What would be the + on a dark weapon to do the same damage as a +12 bloody in pve Reason: As server is on PVE mode now i would like to know if getting a +10-12 bloody weapon would do more damage than +14-16 dark(SS damage/matack influence)
You don't need an experiment for that, it's simple. As you are not specifying weapon type, and you mention matk I assume you ask about mages: +12 PVE caster would have the same damage on pve as +16 PVP caster would have on pve, that is considering also the spiritshot bonus from the enchants.
Experiment: how works weapon attr in feoh stances. Question: all people said weapon attr dosnt work if its differen of stance. Reason: i think anyone check good
They are correct. If your Stance doesn't match your attribute on weapon, then the attribute is wasted.
Can you clarify does it mean, you deal no attribute damage at all or just deal weapon attribute (but stance attribute bonus not applied)?
Because you can gain up to 50% extra dmg from attribute alone, is it that hard to have the same attribute on your weapon as your stance? You deal zero attribute damage.
General case: In reality, on the server, your character has all 6 attribute attacks. Items like https://l2wiki.com/Talisman_-_Longing + https://l2wiki.com/Talisman_-_Seven_Signs increase all 6 of them by 50. The attribute value displayed on your Character Window is simply the highest of them all (to avoid confusion). So, if you have a Longing+7S, and let's say 300 Fire in weapon, then your attack attributes are: Wind 50, Earth 50, Fire 350, Water 50, Holy 50, Dark 50. Now, how is it applied? Skills are divided into two groups in terms of attribute: - with base attribute - without base attribute 1. Skills with base attribute ALWAYS use the same attribute, no matter the circumstances. For example: https://l2wiki.com/Updraft_Destruction_-_Feoh_Storm_Screamer will always use Wind Attack Attribute value of your character. It can be recognized by the description (but it's possible that skill has a base attribute and it's not in description, TY Korea). So in our example with 350 Fire and 50 Wind, the damage will be calculated as if we had 50 Wind and not 350 Fire. 2. Skills without base attribute will simply use the highest Attack Attribute of your character, in our case Fire. They usually have no particular attribute name in their description. Feoh case (let's use STS): If you do not have any Stance toggled on, then the General case applies. For STS, the skills (most important) would be divided as follows: Wind based skills:Attribute-neutral skills: https://l2wiki.com/Updraft_Destruction_-_Feoh_Storm_Screamerhttps://l2wiki.com/Elemental_Spike_-_Feoh_Storm_Screamer https://l2wiki.com/Elemental_Crash_-_Feoh_Storm_Screamer Elemental Final Storm (no l2wiki page lel) https://l2wiki.com/Elemental_Burst_-_Feoh_Storm_Screamer https://l2wiki.com/Ruin_-_Feoh_Storm_Screamer When you turn on your https://l2wiki.com/Wind_Stance_-_Feoh_Storm_Screamer , the magic happens. The toggle sets base attribute of four skills: Elemental Spike, Crash, Burst and Final Storm to WIND. Until the toggle is removed, these skills will use only Wind Attack Attribute of your character in their damage calculation. Other skills are unaffected. The table now presents this way: Wind based skills:Attribute-neutral skills:https://l2wiki.com/Updraft_Destruction_-_Feoh_Storm_Screamerhttps://l2wiki.com/Ruin_-_Feoh_Storm_Screamerhttps://l2wiki.com/Elemental_Spike_-_Feoh_Storm_Screamer https://l2wiki.com/Elemental_Crash_-_Feoh_Storm_Screamer Elemental Final Storm (no l2wiki page lel) https://l2wiki.com/Elemental_Burst_-_Feoh_Storm_Screamer Before you ask that question: Yes, I am claiming that using Fire weapon on a Storm Screamer is theoretically possible. If you do not use any Stance Toggle, the four Elemental Skills (first table, right side, first four) won't have a base attribute, and the general rule applies: they will use the highest Attack Attribute of your character. Skills that don't have a base attribute (Ruin, Death Lord, Magical Evasion etc.) and are not one of these 4 will always work with any attribute, regardless of the Stance. Skills that have a base attribute (https://l2wiki.com/Updraft_Destruction_-_Feoh_Storm_Screamer, or for other Feohs: https://l2wiki.com/Volcanic_Destruction_-_Feoh_Archmage, https://l2wiki.com/Chain_Blaze_-_Feoh_Archmage etc) will never use attribute other than in their description, regardless of the Stance. I've checked it multiple times with a https://l2wiki.com/Valakas_Thrower_(Top-grade) and skill https://l2wiki.com/Elemental_Crash_-_Feoh_Storm_Screamer and with no stance I have dealt 5700-6200 Damage on an NPC, and immediately after turning on https://l2wiki.com/Wind_Stance_-_Feoh_Storm_Screamer my damage went down to 3900-4200. People ask that to know if they can use Valakas Casters on Storm Screamers.
Experiment: What influences the "Lucky Drop" rate? Question: -Does LUC influence 'lucky drop' rate? -Do all members in party have their own 'lucky drop' (aka do 7 people in party multiply chance by 7x)? -Does a drop-rate rune influence 'Lucky Drop'? -Does character level vs moblevel difference influence 'lucky drop' rate? Reason: the Damaged Spellbooks are a rare drop, how can this be improved in-game, so what are the modifiers that increase drop chance I think everybody wants to know and boost their chances to get their Forgotten Power Skills up in level asap
They tested it on Ru servers and if I understand correctly, drop rate is not affected by LUC, PA or drop runes. Also - more people, still same amount of drops - solo you get 20, so 2 will still get 20.