Experiment 45 M. Critical Rate for Different Weapons

Discussion in 'Archived experiments' started by Yumi, Oct 9, 2013.

  1. Yumi

    Yumi Innova Group

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    tags: [stats] [other game mechanics aspects]

    we wanted to test it before it’s too late:
    the subject today is m. critical rate.
    when weapons are switched, but stat value’s intact
    will rates be the same as a matter of fact?

    [​IMG]


    purpose:
    to find out the chance for magical critical attack for different weapons with the same value for m.critical in character's stats.

    attacker: feoh archmage lvl. 99. m. critical was 500 and it didn't change during the experiment.

    target: wynn summoner lvl. 99

    weapons:

    [​IMG] +4 amaranthine buster
    [​IMG] +4 amaranthine caster
    [​IMG] +4 amaranthine retributer

    experiment: the attacker landed in total 1000 hits with each weapon. they were divided into 10 series of 100 hits each. the results can be seen in the table below.

    [​IMG]

    conclusion: the results of this experiment show that with the same character's m.critical the chance for magic critical attack is roughly the same.
     
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    Amethyst and yLogy like this.
  2. SnoWyz

    SnoWyz User

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    but buster do more mcr than other by bonuses, you should do it by base stats, not 500.
     
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  3. xHaseo

    xHaseo User

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    afaik , the test was asking the chance of a critical magic with same stat but different weapons , for test if there is any difference , but if i'm not wrong there was somewhere a test for m.critical based on weapon stat mhh..
     
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  4. ccmecc

    ccmecc User

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    whats the point of test if crit is 500?...
    totally pointless
    better would be same equi (for example eternal set+6, buster/caster/retri +4) +buffs and no dye/accesory with stats to see whats the diference...
     
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  5. Yunalesca

    Yunalesca User

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    the user asked with same crit rate, doesnt matter if its 300 or 500, it was to know if there was a hiden stat on weapons that would change the occurence of crits, as shown above, there's nothing hidden so being 100 or 500 would have the same result.
     
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  6. SnoWyz

    SnoWyz User

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    thats a better explanation. in the end its all same **** and imo 1 handed + sigil is better for p def.
     
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  7. Nyweris

    Nyweris User

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    isn't 500 max crit? if yes, so how you will see hidden crit rate ><
     
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  8. Yunalesca

    Yunalesca User

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    i would take 1h for the acumen + mana up, longer arcane barrier is nice.
     
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  9. Yunalesca

    Yunalesca User

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    this is the same as "if u have 500 crit rate will u do more critical hits if target has debuff to land more criticals on him?".
     
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  10. yLogy

    yLogy User

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    yes point was to know, if there is some hidden effect. in this game exist a lot of "hidden" effects ( enchanting to cost increase power/duration, double dmg with enchanted skill etc ) so u never know... in old chronicle there was some differences in blunt and sword, now it seems normal.
    thanks for test.
     
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  11. Nyweris

    Nyweris User

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    there can't be such thing, as there is crit cap and not enemy decides ur crit but your char crit chance... crit dmg is another story...
     
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  12. SnoWyz

    SnoWyz User

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    yes, buster + sigil with those would be my choice too.
     
    #12