hi there this is a proposal for dev team to make some changes in steel door coins trader. i think there is a discrimination against melee fighters because of the lack of some melee weapons that forces them to use caster weapons that have less p.atk while caster classes have two options* on each grade. i previously refered to it as a bug but cpt moebius confirmed it as a feature ( https://4gameforum.com/showthread.php?t=18914&p=123694#post123694 ) been said that casters get two weapon options* (1-h caster swords: low and top) for each grade: - no 1-h melee swords from c grade untill s grade and it is still low grade - no 1-h melee blunts from c grade untill s grade (in this case there are low and top options) - no 2-h melee/caster blunts for any grade preventing classes like artisans, destroyers and old school gladiators from using all their potential. this is not so important for casters that still can go for 1-h caster sword but those said melee clasees need them for some skills - all weapons but 1-h caster sword have only one low option from c to a grade (dual-swords, dagger, 1-h caster blunt, fist weapon, 2-h sword, polearm and bow) thanks for your time *three options counting with 1-h caster blunt
seriously: who cares? you can level up from 1 to 85 in 20 hours, who cares about utilizing all of the class potential at low levels nowadays? the game really begins after awakening anyway.
well actually brofist is right. you need at least 85 to have some parties with other people or to use instances. below 85 its only one goal - to reach this 85 level . i dont think many people are interested to get some different items via steel door coins.