hello, i'm posting this because i get this 2 errors in game: os : windows7(32) 6.1 (build: 7601) cpu : genuineintel intel(r) core(tm) i5-2500k cpu @ 3.30ghz @ 3293 mhz 4095mb ram video : nvidia geforce gtx 550 ti (8562) poscode : ls9(415) -5874:188240:-3389 4/1 [870] idirect3dvertexbuffer9::lock failed(88760870). history: fd3dvertexstream::cache <- rendev=fd7b0000 <- caching <- size check: 70016, 70016 cache id: 1241425121, 0 <- fd3drenderinterface::setvertexstreams <- rendev = fd7b0000 147047218 671 134849302 1320 10820352 220 1377564 <- uskeletalmeshinstance::drawsection <- pawn=transient.skeleton_farcher meshinstance=lineagemonsters7.skeletalmeshinstance meshname=lineagemonsters7.skeleton_farcher_m00 bodypart=-1 <- uskeletalmeshinstance::render <- umeshcomponent::render <- umeshcontainer::render <- fdynamicactor::render <- renderactor <- solidrendering <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- scenenoderender <- draw <- ugameengine::draw <- grendev = fd7b0000 <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop ----------------------------------------------------------------------------------------------------------------------------------------------- os : windows7(32) 6.1 (build: 7601) cpu : genuineintel intel(r) core(tm) i5-2500k cpu @ 3.30ghz @ 3293 mhz 4095mb ram video : nvidia geforce gtx 550 ti (8562) poscode : ls9(415) -14450:124117:-3122 4/1 [870] resourcelist <- ud3drenderdevice::flush <- uclient::flush <- uengine::flush <- ugameengine::l2_teleport <- ugameengine::screenfadedone <- ugameengine::tick <- updateworld <- mainloop exception: code [exception_access_violation] address [0x77dde41b] offset from base [0x57dde41b] ----------------------------------------------------------------------------------------------------------------------------------------------- my computer: i5-2500k / geforce gtx 550 ti / ddr 3 = 8gb / windows 7 - 64bit / ie9 / if anybody can help me with this i will thanks him in advance.
hi, you have massage d3derr_outofmemory == 88760870 it's mean system tries to load a file too large to store in ram. do you have runing other program which using big number of ram?
yes, identical error, image is freezing and appear my little friend error like 20 times on hour. idont know how to say about it, maybe an older video driver ? os : windows7(32) 6.1 (build: 7601) cpu : genuineintel intel(r) core(tm) i5-2500k cpu @ 3.30ghz @ 3293 mhz 4095mb ram video : nvidia geforce gtx 550 ti (8562) poscode : ls9(415) -5874:188240:-3389 4/1 [870] idirect3dvertexbuffer9::lock failed(88760870). history: fd3dvertexstream::cache <- rendev=fd7b0000 <- caching <- size check: 70016, 70016 cache id: 1241425121, 0 <- fd3drenderinterface::setvertexstreams <- rendev = fd7b0000 147047218 671 134849302 1320 10820352 220 1377564 <- uskeletalmeshinstance:rawsection <- pawn=transient.skeleton_farcher meshinstance=lineagemonsters7.skeletalmeshinstance meshname=lineagemonsters7.skeleton_farcher_m00 bodypart=-1 <- uskeletalmeshinstance::render <- umeshcomponent::render <- umeshcontainer::render <- fdynamicactor::render <- renderactor <- solidrendering <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- scenenoderender <- draw <- ugameengine:raw <- grendev = fd7b0000 <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop
video card its gtx 550 ti, its not an older one, i have another computer with geforce 7900gt and run like wind...
it's a nasty problem, i get a similar error near zaken npc on zaken's ship related to veil master npc.also in certain areas of gracia i get the infamous : "display driver stopped responding but has recovered" and sometimes my client crashes,i've tried updating drivers/client,changing drivers,etc ,etc but i'm certainly not geting a new video card because of a stupid error. best way is to stay out of that certain areas.
i get this kind of error on every area, not like you near zaken npc on zaken's ship, you are a lucky man
hello there, you can see actual solutions and issues' statuses here. additional instructions could be found here. if you can't find a solution for your issue you always can ask for moving the thread back into the main branch. best regards,