hey could som1 help me out? when im creating char and i push creat button i get this evry time i try: 2011.12.7 0959 os : windows7(32) 6.1 (build: 7600) cpu : authenticamd amd athlon(tm) 64 x2 dual core processor 5600+ @ 2913 mhz 4095mb ram video : nvidia geforce 9600 gt (8562) poscode : ts9(415) 0:0:0 2/0 [657] assertion failed: succeeded( hr ) [file:.\xml\xmldocument.cpp] [line: 155] history: xmldocument::init <- xmldocument::xmldocument <- xmlmanager::loaddocument <- xmlmanager::loadschema <- nwndutil::getcomplextypefromschema <- ncpropertycontroller::setproperty <- upropertycontrollerhandle::execsetproperty <- uobject:rocessevent <- (sceneeditordrawerwnd transient.sceneeditordrawerwnd, function interface.sceneeditordrawerwnd.onload) <- ncframewnd:nxmlload <- xmldatamanager::dispatchloadmsginwindowmap <- xmldatamanager::createwindowsoncondition <- wndarray:1623472, windowmap:522367556 <- xmluimanager::createwindowbyuiscript <- xmluimanager::executeuievent <- id:1710, param: <- executeuievent <- uuieventmanager::execexecuteevent <- uobject:rocessevent <- (dialogbox transient.dialogbox, function interface.dialogbox.onclickbutton) <- ncbutton:nclickbutton <- ncbutton:nlbuttonup <- ncvirtualwndmain:asstofocusedwindow <- ncvirtualwndmain::dispatchwndmodalmsg <- ncvirtualwndmain::dispatchwndmsg <- nconsolewnd::dispatchwndmsg <- nconsolewnd::masterconsoleeventprocess <- uengine::inputevent <- uwindowsviewport::causeinputevent <- uwindowsviewport::updateinput <- uviewport::readinput <- aplayercontroller::tick <- alineageplayercontroller::tick <- tickallactors <- ulevel::tick <- (netmode=0) <- umasterlevel::tick <- ticklevel <- ugameengine::tick <- updateworld <- mainloop any ideaas?
this could be due to the game not installing correctly and missing a file or 2. try running a full check when the site is back up, then let us know how you get on.
good day, you can see actual solutions and issues' statuses here. additional instructions could be found here. if you can't find a solution for your issue you always can ask for moving the thread back into the main branch. best regards,