hi, i have windows 7 (64 bit) and premium account. last 3 weeks i have so meny crash when i play. that one of them: what i can do with that. p.s. that happend only on main account. when i log on no premium account nothing happend (sorry for my language)
i am geting all time this : 2012.12.16 1752 [gtick=1015630 lgticks=979623] build date : mon nov 26 0649 2012 os : windows7(32) 6.1 (build: 7601), service pack 1.0 cpu : genuineintel intel(r) core(tm) i5-2500k cpu @ 3.30ghz @ 3301 mhz 4095mb ram video : amd radeon hd 6800 series (1151) poscode : ls9(488) 154628:55566:-3258 4/1 [617] video resources : 231 mb resource alloc failed!!(reason=8007000e) history: fd3dtexture::cache <- retry create texture <- fd3drenderinterface::cachetexture <- fd3drenderinterface::setshaderbitmap <- fd3drenderinterface::handlespecular_sp <- fd3drenderinterface::setshadermaterial <- fd3drenderinterface::setmaterialorg <- fd3drenderinterface::setmaterial <- uskeletalmeshinstance::drawsection <- pawn=transient.fdarkelf meshinstance=darkelf.skeletalmeshinstance meshname=branch3.weapon.g_urukmash_m00 bodypart=27 <- uskeletalmeshinstance::render <- umeshcomponent::render <- umeshcontainer::render <- rendertranslucentactortoproxy <- fdynamicactor::renderstencilalphaactor <- fdynamicactor::render <- fdarkelf transient.fdarkelf <- renderactor <- actor <- translucentrendering <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- scenenoderender <- draw <- ugameengine::draw <- grendev = 7c220000 <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop
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