Experiment 62 Giant's Skills

Discussion in 'Archived experiments' started by Tully, Nov 13, 2013.

  1. Tully

    Tully Experimenter Moderator

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    tags: [skills]

    giant's skill. you got one.
    great!
    have you ever wondered, mate,
    whether we this even need?
    i had doubts. i tested it.

    purpose: to investigate the efficiency and features of giant's skills.

    experiment: the theoretical chance of acquiring skills has been taken from our previous experiment. the results of the test can be seen in the table below:

    [​IMG]

    features of groups of skills

    passive: very useful, but the chance of acquiring them is low

    buffs: quick cool-down. can be replaced only by themselves. iss buffs (melodies, harmonies, sonatas) and [​IMG] battle rhapsody do not replace them

    debuffs 5 sec: are not very useful but have the highest chance of acquiring.

    debuffs (both types): are replaced by similar debuffs, for example, giant’s critical weakness can be replaced by othell’s debuffs. they have 100% land rate , even when being used by a 1 lvl. character with no buffs and no equip on a 99 lvl. character with full equip, epic jewelry and buss. like regular debuffs they fail if the target has defense against debuffs like [​IMG] angel’s touch.

    invincibility: have the longest cool-down. leave no debuff after being used but cannot be used when the character is under debuff from other invincibility skills.

    conclusion: it is obvious that these skills have their specific features and are useful, but they are really difficult to get so in the end they may not be worth the effort.
     
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  2. crazeey

    crazeey User

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    lol conclusion :d you guys get more pathetic with every experiment. where innova is finding you? stand-up comedy contests?
     
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  3. FeeLSD

    FeeLSD User

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    what do you want to hear? if you have any suggestions i am sure that everyone would be happy to hear them.
     
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    PhazE and scentwander like this.