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Experiment 150 Items enchantment rate

Тема в разделе "Archived experiments", создана пользователем Yumi, 12 апр 2017.

  1. Yumi

    Yumi Innova Group

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    [​IMG]

    In this experiment armor, physical and magic weapon enchantment rate is going to be checked.


    During the experiment, character’s LUC rate was equal to 0. 200 attempts were made for each level.

    The result is stated below:

    [​IMG]
     
    Sammus, Naito, Takanodan и 2 другим нравится это.
  2. __JTB

    __JTB User

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    Cool experiment!

    Could you try to enchant blessed/dark items too?
     
    Последнее редактирование: 12 апр 2017
  3. thunder1989

    thunder1989 User

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    From those 200 items, how many did you got from 3 to 10? from 3 to 9, from 3 to 8 etc...?
     
  4. MrOurk

    MrOurk User

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    Just use mathematics and should be simple to calculate, it's 200 items multiplied by the chance of getting each of the stages, I will do them myself for the bow, you just need to change numbers to do it for rest. It's just combination of probabilities of every step

    From +3 to +4: 200*0.55 = 110
    From +3 to +5 = 200*0.55*0.54 = 59.4
    From +3 to +6 = 200*0.55*0.54*0.545 = 32.373
    From +3 to +7 = 200*0.55*0.54*0.545*0.295 = 9.55
    From +3 to +8 = 200*0.55*0.54*0.545*0.295*0.305 = 2.91
    From +3 to +9 = 200*0.55*0.54*0.545*0.295*0.305*0.325 = 0.95
    From +3 to +10 = 200*0.55*0.54*0.545*0.295*0.305*0.325*0.285= 0.27
     
  5. thunder1989

    thunder1989 User

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    So de probability from 3 to 10 is 0,135% lol
     
  6. MrOurk

    MrOurk User

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    No it's not true at all, read the experiment carefully, I said I calculated only for the bow, for other 2 items it's different, and that's counting they used NO enchant stones, NO enchanting shirts (maprh +7-10) and NO luc in the char at all to not trigger lady luck's chance (0 LUC = 0% chance to trigger it), in reality it should be way higher chance
     
  7. thunder1989

    thunder1989 User

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    Yes maybe 100% more probability, and if it is 0,13% for helios bow, then it would be, 0,26%....
     
  8. iFilda

    iFilda User

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    Yes but that is just probability. It is statistical interpretation of probability to enchant bow to +10 in 7 enchants. The real chance is separate for each enchant as stated for example 28,5% from +9 to +10... You can be lucky and get it in a single attempt from +3 and the probability of this happening is 0,13% so nobody would bet on it... Real chance for each of these enchants is over 25% and growing with lower enchants.
    It is like a roulette. There is always 50-50 whether the color will be red or black but what is probability of 15 reds in a row? Very unlikely.
     
  9. MrOurk

    MrOurk User

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    Last weapon I tried to enchant myself in example I made it from +0 to +10 using 10 normal EWR and 7 EWR enchanting normal stones (those for +20% chance) using maprh pots / maprh shirt +10. What Filda said is totally true and it's how it's working, 0.13 is the chance of enchanting from +3 to +10 w/o fail counting they didn't use EWR stones, EWR 10%, GEWR, LUC, Maprh shirts etc, so real chance it's way higher
     
  10. thunder1989

    thunder1989 User

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    You were very lucky, extremly. I know those rates don't take in account another thing that increase your chance, but anyway, when they say it increase 20% chance it means if you have 10% probabilities, then you have 12% not 30%, otherwhise you would get near 70% probabilities all the time with all l2 store stuff and other things. If it would as easy as you say, the server would be plenty of OE equipment just buying l2 store, and it is not like this. We should make another experiment using all the stuff to increase chance to enchant, and then we would see who is right. Extremly lucky the guy from +3 to +10 with only 1 weapon.
     
  11. iFilda

    iFilda User

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    That is why people have 'methods' for enchanting. For example break 3 weapons in a row and than enchant the main weapon. Because it feels like the chances are higher or the probability of 4 fails in a row is small. But at the end of the day you can still fail and you can still make +10 in 1 minute with 7 clicks. That is why you should not even think of probabilities like this and instead ask yourself whether you are willing to press enchant now without any stone with 28.5% or with stone and Luc potion and such with 36.3% chance.
    At least everyone thinks that now,maybe the game code and mechanic of enchanting is not working in percentages therefore could be abused somehow.
     
  12. MojoS

    MojoS User

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    Question....Enchanting rated stuck each other ? for example armor from 3->4 is 67%.....if have maphr shirt +10 (+15%) and lucky stone +15% it will go up to 67+15+15 = 97% chances to go +4 or not ?
     
  13. MrScubba

    MrScubba User

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    67 + 67*0.15 + 67*0.15 = ~87%
     
  14. MojoS

    MojoS User

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    Oooh that's how it goes then :D Thanks a lot , it was fast and very helpfull :)
    29 сен 2017
    I have another one......is it possible to know how much , LUC adds ? i mean 50 LUC = how much +% enchant rate ?
     
  15. St0ne

    St0ne User

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    I think that ncwest did a comparsion tests to luc and 0 luc.
     
  16. MojoS

    MojoS User

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    Have link ?
     
  17. St0ne

    St0ne User

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    I was trying to find ,but cant.
    It may be some player ,or dev itself,but Im sure I saw one.
     
  18. Kuryl2

    Kuryl2 User

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    LUC dosent give any +% for enchant rate. It's seperate success chance and when it triggers there is "lucky clover above character", as I remember max chance for this is 20% and it has soft-cap at 60 LUC.

    @edit
    https://eu.4gameforum.com/threads/584436/
     
    Последнее редактирование: 29 сен 2017
  19. MojoS

    MojoS User

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    Hmmm so LUC is only for lady luck rate ? no affects enchant rate at any point ?
     
  20. Padj1l

    Padj1l User

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    There is an experiment somewhere about LUC influence on crafting.