ive been getting crashes oftenly since glory days.saying this 2012.12.9 1851 [gtick=488464 lgticks=488336] build date : tue nov 20 1141 2012 os : windows7(32) 6.1 (build: 7601), service pack 1.0 cpu : genuineintel intel(r) xeon(r) cpu w3520 @ 2.67ghz @ 2670 mhz 4095mb ram video : nvidia geforce gts 250 (697) poscode : ls9(483) 148007:27975:-2268 8/1 [979] video resources : 230 mb resource alloc failed!!(reason=8007000e) history: fd3dtexture::cache <- retry create texture <- fd3drenderinterface::cachetexture <- settextures <- fd3drenderinterface::setl2shadermaterial <- shader lineagemonsterstex.onyx_beast.onyx_beast_t00 <- fd3drenderinterface::setmaterial <- uskeletalmeshinstance::drawsection <- pawn=transient.onyx_beast meshinstance=lineagemonsters.skeletalmeshinstance meshname=lineagemonsters.onyx_beast_m00 bodypart=-1 <- uskeletalmeshinstance::render <- umeshcomponent::render <- umeshcontainer::render <- fdynamicactor::render <- onyx_beast transient.onyx_beast <- renderactor <- solidrendering <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- scenenoderender <- draw <- ugameengine::draw <- grendev = 7c230000 <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop is there anything i can do to fix it? had some graphics problem and did fix game so it got fixed ,crashes were more rare but ive been still getting that one
i have the same problem 2013.1.8 1942 [gtick=324275 lgticks=285478] build date : mon dec 17 0359 2012 os : windows7(32) 6.1 (build: 7601), service pack 1.0 cpu : genuineintel intel(r) core(tm) i5-2500k cpu @ 3.30ghz @ 3301 mhz 4095mb ram video : amd radeon hd 6800 series (1151) poscode : ls9(488) 149978:172921:-950 4/1 [617] video resources : 304 mb resource alloc failed!!(reason=8007000e) history: fd3dtexture::cache <- retry create texture <- fd3drenderinterface::cachetexture <- fd3drenderinterface::setshaderbitmap <- fd3drenderinterface::handlecombinedmaterial <- fd3drenderinterface::setshadermaterial <- fd3drenderinterface::setmaterialorg <- fd3drenderinterface::setmaterial <- uskeletalmeshinstance::drawsection <- pawn=transient.ffighter meshinstance=fighter.skeletalmeshinstance meshname=branch3.weapon.g_melisa_stormer_m00 bodypart=27 <- uskeletalmeshinstance::render <- umeshcomponent::render <- umeshcontainer::render <- rendertranslucentactortoproxy <- fdynamicactor::renderstencilalphaactor <- fdynamicactor::render <- ffighter transient.ffighter <- renderactor <- actor <- translucentrendering <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- scenenoderender <- draw <- ugameengine::draw <- grendev = 7c220000 <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop no answer from support yet...so.... i checked files with check4game.exe and no problems was found...
most propably you dont have enough ram memory or your index page file is wrong size or you have many programs opened along with linage ii that consumes much ram memory. first try, before starting game, class all ram consumers like google chrome / mozilla etc. second :you can set your virtual memory which might help with it: settings -> system -> advanced -> performance -> settings remember: virtual memory maximum size is a value of 150% of your ram memory!
no. i tryied page file from 8gb to 20gb and nothing. i have 8gb ram ( tomorrow 32gb^^ ). when i play l2 i have max 39% of ram in use with 1 client. i disabled virtual memory yday and no crit so i will see. after start of pc i have only few system programs...before glory update no errors at all, with the same opened programs during playing l2. i also deleted system folder and did update. http://img252.imageshack.us/img252/2109/afterstart.jpg http://img15.imageshack.us/img15/5906/noerrordriver.jpg
update: with 32gb of ram, fresh windows 7 pro (drivers,ts,lineage 2 only) still 2 crashes resource alloc failed!!(reason=8007000e) and with virtual memory..... 1-2 crashes (5-8 hours of playing). anyway i am not alone with that error, so i think it is bug in client
the client does not support more than 2 gb of ram for 32 bit applications. in your case you should periodically restart the client to avoid reaching the maximum consumption of ram and in consequence of the critical error. as far as i know the rus version does not differ from eu in terms of the version of the client.
lineage 2 doesnt support more then 2gb of ram but follow this link to find instructions on manually overcoming this issue. here's the link
anyway my friend which play on ncwest server has the same problem as me. 2 criticals with resource alloc failed!!(reason=8007000e) and virtual memory. it must be some bug in client. because one time was here the same error for many ppl and they fixed it...
i dont know, sorry, but if the cient is analog similar to russian l2, except for the translation of course, these actions are useless
maybe you are right, im not involved into client side files , i usually get acknowledged from the info given here. anyway, you might check the rambooster or program freeram. i use it and i see this error maybe 1 time per week. but im not sure if its thanks to that but, well, you might try it out
well in this update they improved refreshing virtual memory. remember guys after long staying in 1 locations and pr (like orbis) most ppl had white screen and dc after 2-3 minutes. now this problem dissapeard and client is working bit better on mass pvp but in cost of it seems it crash from time to time. i have the same problem and my computer is quite good. for me best idea to prevent is to restart client manualy after 1-2 hours when you have some free couple of seconds, like for example little break for coffe in midle of cp time.
yes, your version is a good means of a preliminary decision of the problem. it remains to be either a patch from korea; or lindvior, where this function (to support more than 2 gb of ram) was returned on a permanent basis