hello. i herd lots of people say that feoh is pretty bad on raid bosses. i made my dual feoh because i wanted to try the character and see what all this talk about low dps on raid is. honestly its true. my main is a yul and even at 85 it was capable of hitting with 2,3k dmg on skill at least. now i know that yul's have much longer cool downs than feoh's and you can't really compare them based on a single use but the difference in dps is still huge because on raids with light red name my feoh hits from 500-700 with 2k crits at most. the only exception so far has been zaken on which the damage is pretty decent. 8-10k normal hits 16-18k crits. it seems like the damage penalty for fighting higher level monsters is much bigger on feoh than on the other classes. this is the only thing i could think of. does anyone else have an explanation?
yes i have one, zaken is a pre god end game raid boss and have lower stats (m def p def) so its easy for awakened characters but when comes to awakened monsters (you can see it in soa for example) they are ofc harder allso i can feel it on my summoner 94 who could solo on sos (95lvl) with coguars right from 93lvl and when i tryed mage setup i have failed, i dont know why i would exp there as mage on 95 while i allready am 95 xd
on lindvior feohs will be better on raids, becouse all feoh damage skill power will be increased 10% and devil curse land rate increased too, so it will increase all ur party damage. sorry, but u r nab if u cant solo in sos with mage. with 95 mage i can solo aoe ~30 monsters groups. till 95 u can go solo to fairy, here i made 87-95 in one week (ofcourse i was nolifer that week, but dont think than some other class can lvl up faster)
did you forget death breath ???? with double casting the damage is so huge and with the new skill of soultaker if you was make 500 damage now you will make 900-1300
would be nice to do some experiment on total dps ( dps = dmg per second or dmg per certain amount of time during same condition, for example balok - iss debuffed + the char debuffs, 10 min of constant hiting ), not dmg per skill i would like to see dps of wynn, feoh soultaker, feoh storm screamer, yull dunno if it is possible, maybe i ll try to contact experimenter team about it