tags: [skills] [stats] don’t miss the miss, don’t miss the iss. who said that ignorance is bliss? the more you know, the more you show when rumble is about to go! purpose: our goal in this experiment is to find out how str affects skill damage for different iss classes. attacker 1: human iss sword muse lvl 99, no buffs, equipped with attack type / heavy eternal set and [health] amaranthine dualsword. attacker 2: human iss spectral dancer lvl 99, no buffs, equipped with attack type / heavy eternal set and [health] amaranthine dualsword. target: tyrr titan lvl 99, no buffs, equipped with attack type / heavy eternal set and [health] amaranthine dualsword. skills to be tested: {tbody}{tr}death strike{tr}mass crippling attack{tr}mass shadow blade{tr}crippling attack{tr}shadow blade{/tr}{/tr}{/tr}{/tr}{/tr}{/tbody} test 1 iss sword muse (the initial value for str is 105 and for p.atk. - 3007) attacks tyrr titan with different skills, damage variation is cancelled. the str value will be gradually increased by +1, +3, +5, +10 in respect to the initial value. the results are in the table below: test 2 iss spectral dancer (the initial value for str is 105 and for p.atk. - 3386) attacks tyrr titan with different skills, damage variation is cancelled. the str value will be gradually increased by +1, +3, +5, +10 in respect to the initial value. the results are in the table below: conclusion: increase in str will result in skill damage increase, but due to its active/passive skills an iss will never be able to compete with othell, tyrr, yul or feoh in terms of inflicted damage.
hmm. i think the damage is increased because of p.atk and not coz of str will be better to check dmg with diffrent str but with state p.atk