tags: [skills] [other items] octavis’ necklace. mass aggression. eternal leather armor set. experiment. test subject. question. here comes aggression landing rate. purpose: to find out the chance of aggression for tanks with octavis' neckalace attacker:sigel phoenix knight lvl. 99, no buffs test 1 and 2: no equip test 3: octavis' neckalace target: othell adventurer lvl. 99, no buffs test 1: no equip tests 2 and 3: +6 eternal leather armor set [assassin type / light] and earth wyrm heart ring. tests: we carried out 3 tests with different equipment for both characters. {tbody}{tr}charactertest 1test 2test 3{tr}attacker-- {tr}target- {/tr}{/tr}{/tr}{/tbody} in each test sigel phoenix knight attacked othell adventurer with 2 skills: superior aggression and superior aggression aura 400 times each. the intervals between the use of each skill exceeded 15 seconds. the results of all the tests can be seen in the table below. {tbody}{tr}skilltest 1test 2test 3{tr}superior aggression89%90%87%{tr}superior aggression aura90%72%81.5%{/tr}{/tr}{/tr}{/tbody} conclusion: as you can see, octavis' necklace increases success rate for aggression by ~ 10%. it could seem strange that the same items decreased the success rate of one skill and didn't affect the other. but this is not entirely so. it seems that in theory the success chance for these skills is different and in the game for a real character superior aggression success rate should have been more than 100% (the start rate of 99,99% could have been increased by stats, passive skills), but since for the chance skills the cap is 90% we did not see the success rate increase/decrease during our test.