i'm curious to watch a video that russian server. what is the advantage of leaving real target lv 4 24% bow / 40% crossbow in place bullseye lv 5 of that 60% decrease bow/crossbow resistance + m. def? https://www.youtube.com/watch?v=phg-xjuqiyi real target in f1 what do you prefer to keep rapid shot / fast shot in place of quick fire?
for trick/sr keep old skills :rt/fast shot and rapid fire/shot quick fire is kinda useless even more with the upcomming nerf.
fs: full atk spd at full buff with haste sa (allways xbow ofc), and so far same skill dmg than a bow wich was tested here: https://4gameforum.com/showthread.php?t=21328 no full buff: what can i say you its i used to go between 1050-1200atk atk spd on oly (depend if dead eye or sniper stance), so here quick fire is better i think. about rt or bullseye... i asked for a test on how much that 20% dif (from 45% to 65%) affect on final damage, but no answer still. for mdef reduction you still have mass bullseye at 99, and also rt can be overenchanted to pdef reduction, but this is not an option for the new update (3rd class skill canot be enchanted anymore). if u ask me, since im using xbow for fs, i preffer to keep rt, just because bullseye have 6sec delay and rt just 1,5-2 sec wich mean that on pvp, even if healer cleanse it i can spam all the time xd (unless my target go under debuff prot), and so far rt land 100%. about other clases, all that ive hear is that yull ms can go over top attk speed under old 2nd/3rd rapid fire+rapid shot without any penalty (just 50% less range), and all saggi/gs keep rapid shot till 99 and go oe in time quick fire. about the nerf on quick fire, idk what nerf u mean (for valiance). all that ive hear so far it is that quick fire will go to +50% atk spd without ptak penalty, and yul trickster will get patak bonus for xbow, but, this is just preliminary patch notes on korea (wich mean we will see it on 10month or so) hope u get it clear xd
actually if i am not wrong (havent test it yet) real target last much more on target than actually bullseye does.. which makes it better q.q
yes and no... for some reason that i didnt understand on pve (aka raids) both rt and bs its automatically removed after some seconds... idk, but i think its cuz the mezmerizing formula (wich was introduced on god)... at pvp, yes, it last 30 sec while bullseye is something like 15-20 sec (idk exactly)... and it lands critical most of the time so like 85-95% of landing it last 1min.
the 20% difference is... ...20%. the duration of the debuff is irrelevant in pvp. the best choice for archer is to go trickster and keep the old fast shot skill. you can also go elf with rapid shot and rapid fire in case you want to use a bow, but this toon is quite terrible in cb, since you won't have mind's eye. quick fire is trash everywhere except olympiad. but it will be trash even there in the future.
well... if u have a good duo of healer, its irrelevant yes... on 1vs1 if no unbind/disparition, will depend on wich debuff ure talking about. trickster is not just good cuz his atkspd, but his pvp dmg bonus aswell. and, tbh, atk spd is important to archer, but since lindvior in wich case a yul deal more dmg from skillls than autoattack (even on me) i think its a little overestimated... there is not such a bif difference in skill cast between 1000 or 1500 atk spd (exept for phoenix arrow)... and, kamael female look very ****** for me on xbow xd jajajaja
wrong. now that normal attacks are useless, attack speed is pretty much the only (and most) important thing for an archer.
it's kind of amusing how most people are completely clueless about the most simple and straightforward things nowadays, don't u agree?
real target is much better, if u have good healer in party. reuse of bullseye is 7sec, and good healer cleanse it with high priority, bcs is 60 % and dmg is very high. real target can be cleansed, but reuse is 1s, so its very hard to cleanse, since reuse if purge is 2 s... also if we don't speak just about purge, there is also change target factor. with rt u can land it on every target, with beye, sometimes u don't have reuse.. in finale, my opinion rt better, because of small reuse.
logy-hard-to-clenanse-spammed-real-target-seeing-it-everywhere lol about atk spd, as i sayz, archer hit harder on skill than on me+singleattack... so if u will doing skill spam atk spd isnt such a big diference... pretty close to the same, if u have 1200-1500 (about skill casting delay).
i think real target has the advantage of having a shorter reuse making it spammable (correct me if i'm wrong) so logy has a point, but a good dd has to do the maximum dmg in the minimum time possible, if bullseye together with a iss debuff the archer/archers could do serious dmg and easly kill the target, with real target you risk that the dmg won't be enough, another thing in favor of bullseye is the 25% mdef debuff that can come handy if you have a feoh in your party. i'm sorry but u lack the basic knowledge about this game, in other words, you are clueless...
completely wrong. for skills atk speed is much more important than for normal attacks. also, 1500 atkspeed isnt the cap. you need to have at least around 1470 to be optimal, else your toon is terrible.