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Critical Error Live/PTS since some days.

Discussion in 'Technical Issues (Archive)' started by SentencedToBlues, Feb 18, 2014.

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  1. SentencedToBlues

    SentencedToBlues User

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    getrendertarget failed(d3derr_invalidcall). srcrect= 0 0 1920 1080 destrect= 0 0 1914 1047 src=1e6706e0 dest=309460a0

    history: fd3drenderinterface::getrendertarget <- this=16_25.spriteemitter74 owner=16_25.emitter117 <- uspriteemitter::renderparticles <- aemitter::render <- emitter 16_25.emitter117 <- fdynamicactor::render <- renderactor <- solidrendering <- renderlevel <- flevelscenenode::render <- fplayerscenenode::render <- viewportlock1 <- precaching <- grendev = fc480000 <- ugameengine::draw <- uwindowsviewport::repaint <- uwindowsclient::tick <- clienttick <- ugameengine::tick <- updateworld <- mainloop
     
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