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Experiment 89 Aria's Life Stone

Discussion in 'Archived experiments' started by Yumi, Apr 9, 2014.

  1. Yumi

    Yumi Innova Group

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    [item modification]

    what we gotta test, life shards?
    strangely, guys, it's aria.
    not a server.
    best regards,
    experimentarium.

    [​IMG]

    during this experiment we will augment 100 [​IMG] aria's life stones into [​IMG] blessed valakas' necklace.we shall put all special effects that will appear during this experiment into a table.

    we got 3 different types of effects:

    colorfeaturescount
    bluetwo lines of stats77
    yellowtwo lines of stats (two stats)17
    purpletwo lines of stats (+10 resistance)6
    the effects provided the following stats:

    color \ lineeffectcount
    all colors \ firstp. accuracy +22
     m. accuracy +24
     p. atk. 2123
     m. atk. 2127
     dark attack resistance +202
     holy attack resistance +201
     water resistance +201
     earth resistance +202
     earth resistance +1012
     dark attack resistance +109
     wind resistance +1013
     fire resistance +1015
     water resistance +1018
     holy attack resistance +1011
    blue \ secondbleed resistance +53
     mental attack resistance +55
     aerial yoke resistance +515
     paralysis resistance +56
     hold resistance +511
     knock back/ knock down resistance +57
     poison resistance +56
     stun resistance +55
     petrify resistance +54
     pull resistance +510
     sleep resistance +55
    yellow \ secondmax hp + 266, hp recovery +86
     max mp +117, recovery mp +46
     max cp 8, recovery +85
    purple \ secondaerial yoke resistance +101
     mental attack resistance +101
     pulling resistance +101
     bleed resistance +102
     paralysis resistance +101
    conclusion: as you can see in the table, the only difference between types of enchant is the bonus in the second line.

    !update

    upon your request we have decided to extend this test and made 900 augmentations more to see if there are effects that were not revealed by the first test. it tottaly paid off as we have found that there is another group of effects for the second line and some rare effects for the first one (1% effects).

    color\lineeffectcount
    all colors\first linep. critical damage +1%3
     decrease p. skill mp consumption +1%3
     heal amount +1%1
     cooldown -1%1
    red\second linespeed +71
     con +11
     men +11
     wit+12
     str +13
    effects from this table appear under less than 1% chanse. that is why they did not appear during our last test.{/tbody}[/xtable]
     
    Last edited by a moderator: Apr 21, 2015
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  2. likas

    likas User

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    p. atk. 212 3
    p. atk. 212 7

    i think there should be m.atk somewhere :p
     
  3. DrajeRuZiThA

    DrajeRuZiThA User

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    i think here of wrong or i'm confused

    p. atk. 212 3
    p. atk. 212 7
    earth resistance +20 2
    earth resistance +10 12

     
    Last edited by a moderator: Apr 10, 2014
  4. golemka

    golemka User

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    would be pretty awesome if you would test with 1000 because i saw on some jewels +1 dex/str/con/wit/men/int or +7 speed

    anyway heres a full list what you can get from aria ls :

     
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  5. krak

    krak User

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    why you make this experiment???
    the winner was nâº1:
    experiment: str/dex influence on othel/yul classes dmg on skills

    question: how does str/dex influence on otherl/yul classes on epeisodium, the dmg on skills, in pvp mostly.

    reason: there are many rummors that str have a big influence on skills dmg on othel/yul classes in this chronicle, so let's see if it's true

    got more points than nâº12
    experiment:
    bonuses for augmenting epic jewelry with aria's life stones and their probabilities.

    gg
     
  6. qre8ive

    qre8ive User

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    nobody said they would do the experiments in order of % from the poll.... it was only said that the 5 chosen experiments are being done this month. stop qq and wait :)
     
  7. blogiete

    blogiete User

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    but there is no "chances to get that augment" so it's useless (c) xd
     
  8. krak

    krak User

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    ok useless
     
  9. DeepBlue

    DeepBlue User

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    what he posted to you was not useless so please stop quoting one small part of his post in an attempt to start flaming.

    you misunderstood the process of the experiments here - we ask you all to vote on xx number of tests and the top 5 tests get carried out and the results posted here, it is not done in order of the number of votes received, the poll is just to choose which 5 are the most popular tests wanted to be done.

    regards.
     
  10. DrajeRuZiThA

    DrajeRuZiThA User

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    that must be taken seriously in case
     
  11. sepsa

    sepsa User

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    i asked for this experiment but what was tested was just missing the point which obviously was to test probability of getting like +7speed stats or 5% p def bonuses, this one is pretty much useless.
     
  12. qre8ive

    qre8ive User

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    it's near impossible to test the chance of getting each augment since there are so many options. they would have to do like 1kk augments to get a reliable outcome...