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Yull archer 3 bugs...

Discussion in 'Game Bugs (Archive)' started by kreeper, Oct 15, 2014.

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  1. kreeper

    kreeper User

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    1.
    after ertheia stun get bugged. in description on web/ingame:

    impact shot: fires an arrow at the enemy with 29395 power added to p. atk. stuns the enemy for 9 seconds. requires a bow or crossbow to be equipped. over-hit.

    in fact are only 4-5 seconds. why this? in pvp/oly 4 sec or 9 is a big difference, i can lose becouse of a server bug.


    2. quick charge: momentarily teleport 800 forward.

    in fact if im at 799 unit near a wall, i cannot use it, skill simple enter in cooldown and do nothing. this problem is old and even in ertheia noone solved here.

    3. quick evasion: momentarily teleports 300 backward.

    again this skill is not working, if im 299 near a wall skill enter in cooldown and do nothing.

    on private server and ertheia private server they fix it, and work like teleport of feoh in the same way.

    ex: if max range is 800 and wall is on 600, skill teleport u at 600, now the skill on innova teleport me on 0 units becouse noone fix bug... gg innova.

    how can i play on oly with **** stun and no teleport? in arena is not space to teleport and also obstacles who make this bug even worst.

    i want an answer!
     
    Last edited by a moderator: Oct 15, 2014
  2. NeoTiger

    NeoTiger Global moderator

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    for point 1, it's not a bug. it's the description which wasn't accurately updated. stun effect was reduced from 9 to 5 seconds on the ertheia chronicle.
     
    Hashi, johnfistikis and jlobe like this.
  3. Razzly

    Razzly Banned

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    here is your answer:

    as it was said numerous times, innova cannot fix bugs , innova can only send request to fix something.

    and dont compare official server to some mere private servers where everything is custom.

    299 is not 300 so if description says you need 300 then where is the problem?
     
  4. Elesmira

    Elesmira User

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    you can add that recoil shot has no actualy knock back effect that makes you unable to move. no matter if the target gets the debuff and is moved back he can move even if the debuff is still on while with bow strike that has the same effect this cannot happen.
     
  5. kreeper

    kreeper User

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    razzly:
    description is 300 units, can be enchanted to increase more distance, but my skill do nothing and simple enter in cooldown because i have a wall at 250 distance. in oly if i fight someone i need to take range and i cannot use it because wall is not at 300+ or 800+ distance, make big arena then....
    is like you say "your skill work only if u attack at 1100 range", if i increase range i need more range to use it.
    that teleport skill is to give me range from target, and move me up to 300 units (with enchant +10 up to 450 units), or other skill for forward teleport 800+ or 950 at +10. now need to remove enchant to have a better chanse to use it in olympiad because a bug?
    or at last dont put my skill on cooldown if i dont meet the condition to teleport.
    so private servers have bug fixed, and official one cannot fix.. gg, is not this top priority? ah im wrong top priority is p2w even if skills are not working.
    want to record a video on how a skill can work correctly and how it work here to compare?
     
    Last edited by a moderator: Oct 16, 2014
  6. vvvlm

    vvvlm User

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    this bug is so old i'm actually wondering if its a feature..

    the problem is simple : if it's actually intented to block the teleport if there's only 299 units instead of the 300 required, then why put the skill on cooldown ? it's a 20sec cooldown skill for god sake..
    especially when the game actually know the quick charge / quick evasion isn't supposed to work, it doesn't goes on cd & you have a error message telling you there isn't enough room.

    moreover, why does the feoh teleport who move you lets say 900 units in front of you will teleport you 430 units if there's a wall.
     
    Last edited by a moderator: Oct 16, 2014
  7. kreeper

    kreeper User

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    quick charge / quick evasion in pvp means at least 2 hits without receiving damage that can not benefit
    my skills are 26 and 15 sec cd. (ghost s.)

    neotiger:
    about stun (impact shot)
    tell me where you see stun change? on othell rogue the change exist in patchnote: power bluff: skill effect changed from 5 -> 3 seconds of stun. effect "weakens the enemy against critical hits and increases his aggression toward you" removed from the skill.

    but on yull on official patch note: stun is 9 second.
    all over the web description is 9 second.
    why??
     
    Last edited by a moderator: Oct 16, 2014
  8. vvvlm

    vvvlm User

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    traduction error. stun duration is now 4 (5?) seconds, with cooldown of ~6seconds. the change is intented and it is an overall buff.
     
  9. Elesmira

    Elesmira User

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    current stun is 5 seconds 10 on mastery and the original cooldown is 9 seconds. it can be dropped to ~6 or 5 with cooldown reduction skills and items.
     
  10. rippie

    rippie User

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    the problem lies in the fact that anything blocking skill "quick charge" and "quick evasion" will throw the skill on cooldown + do nothing; while other races/skills do 'something' like:
    * not cooldown + do nothing (keeping the skill useable)
    * or jump until the blocking object (like feoh).
    different implementation of game mechanics. this severely negatively impacts its useability in oly / pvp for yuls.

    good explanation? :)
     
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