oh hell yeah. oh god. oh dear. come a-testin' sayha's seer. in the end, once we will make it, you will see ertheias naked* purpose: to find out if there is a way to increase successful knock down rate of air rush skill. experiment: sayha seer lvl.99 attacked iss dominator lvl.99 with air rush lvl.22. in the first part of the experiment, both characters had no epic jewelry on them. in the second part, iss dominator used items, which provided resistance from knock down. it has been done this way due to the fact that after the first part of the experiment was completed, it appeared that knock back success rate is 100%. both characters had full iss buffs and mage's harmony on them. sayha seer's equipment eternal magic robe set full buff + harmony wizard eternal jewelry set iss dominator's equipment first part: eternal magic robe set full buff + harmony wizard eternal jewelry set second part: lilith soul necklace(r) lindviors earring ( r) top-grade resistance earring - knock back/knock down ( r) baiums soul ring ( r) earth wyrm heart ring ( r) results of the experiment are in the table below. conclusion: as you can see from the results, even with resistance to knock down, chance of success is still 100%. resisted values show how many times debuffs have not landed. in other words, even if the debuff itself won't land the target would be knocked down regardless. we shall confirm the mechanics of this skill with the developer. *jk lol
a disable that lands regardless your resistance to it, this stupidity....it travels decades on ncl2. a stun doesnt land when the diference betwen you and your target is 10% less rate compared to defense, but almighty ncsoft, lets make burst dds with better debuffs/cc than the actual ccers deserve.
i wonder how someone asked what increase the land rate of a skill that is 100% land rate... oh well he/she rerolled sayha seer so i understand...
well, that was not what i requested... so 1st of all: thanks for the time spent on that test, tully. even a bit different than the requested, it still grants us some useful info. 2nd: dear elyath, read initial request before you bark pls. it was about knock back + knock down effects and is it affected by mental jewels and physical/magical trait passives from dualclass. knock back has 100% land rate, but knock down (immobilized on the ground for 1-3 sec approx) is based on something(probably mental). i was asking what is that "something".