armor destruction - how much p.def does this skill decrease? berserker rage skill - "pushing the body to the limit increases debuff resistance / spd. / p. atk. / p. accuracy / atk. spd. / critical damage, and restores the character's hp when an enemy is dead. when hp falls below a certain amount, it increases p. atk. and critical rate, and when hp falls further, it again increases p. atk. and critical rate. can be used when the character's hp falls below a certain amount." - what is the amount of hp needed to cast this buff? what is the amount of hp at which it gets the 2nd bonuses of p atk crit rate? is it 60-30%? - what is that restore hp when an enemy is dead? it works like necro/sts corpse drain life? does it work in pve/pvp or both? - how long does this buff last? lightning disarm - range of this skill, land rate of disarm? rolling thunder - toggle skill; "envelop yourself in a whirlwind of energy and lower the hp of nearby enemies." - lower like a dot? hp drained/tick (specify pls at what lvl of the skill)? giant barrier - "increases run spd. by 30%, cancels any debuffs on the caster, and the caster also becomes immune to all normal attacks, skills, and debuffs from nearby enemies for a certain period of time. can be used when the character's hp falls below 20%." - how long is that "certain period of time"?
lightning disarm has a somewhat ok land rate, depending on the level of the enemies you fight. don't know about the other two skills, lowbie here.
armor destruction : i think it's like 30% rolling thunder : tick giant barrier : 10 seconds , max 20 oe.
if your bellow 30% of hp with berseker even 1st lvl you with full 1lvl iss buff and sonata with 2 handed sword you have max attak speed and max crit rate
any1 know how to keep low hp for berseker during pve? with all the group healing i think it's impossible.. btw, it's better to keep dark form( +20 fire) or learn rolling thunder?
remove lute melody, buff haste from pot, remove daring sonata. i think only these 2 have vr. and any healer who played healer before this chronicle should be able to keep u 30% (now it's all progressive heals and ballance like bots... nice skills but i think it can make healers stupid). but i don't know where u could stay low cuz harnak, soa, orbis aoe, dunno if it's worth risking to die or kill tank over that.
not worth staying below 30% as any mob aoe can 1 hit you. also, how much damage rolling thunder do per tick ? ~estimate ?
full immortal heavy it was like 300 per tick it's a pvp skill : berserker + giant barrier + hp mastery you are op
hello, due to no interest in this thread i'm moving it to archive. you can find there all moved and closed threads. if thread was moved there, and it shouldn't be closed yet, please pm me to move it back to the branch. best regards, piotr 'eska' kostro