- Arrow-arrow in the bow What's the most effective blow? - Erm... Additional, my friend: Shoot'em up until the end. Enhanced Orichalcum Arrow (Additional Hit) Efficiency The task: In this experiment we will try to find out how effective Enhanced Orichalcum Arrows (Additional hit) are. The attacker: Yul Sagittarius (105 lvl) with all skills. No buffs are applied. The equipment: Helios Thrower The target: NPC - Gatekeeper Clarissa During this experiment Yul Sagittarius was attacking Clarissa with skills and basic auto-attacks. Results: * Note: the table includes critical damage from basic attacks Also we've calculated the chance of additional damage trigger. 400 basic attack shots were fired, which resulted in 84 additional shots (~21%). No additional shots were detected while using skills. Conclusion: Due to armor neglect, additional shot deals more damage than the basic one. Moreover it has a significant chance to trigger, but this concerns only basic attacks.
experiment is wrong. Skill rate is 100% once in 13 sec(`const and not affected by any skill cooldown effects) Skill damage is about 2x of your normal hit. Can be powered up with skill power modifiers. I did not rmmbr if it crits. Thumbs up. What can we do with it? Okay we may just make macro in your device to put an arrow of this type once a 13 sec mark and hit with normal attack, then switch to proper type of arrow.
It was a long time since I've read so much ******** in one post... Skill rate is a probability, you cannot "load" it. You can perfectly use 101 skill + UE + Talisman Abundance and have 3 masteries double duration on them. Crit changed for skills since I/O. Right now (and that's a part of explanation for why yuls deal so much more damage even while not 101, the skill crit damage was improved, (to 2.5/3 time normal damage, from 2 times).
It was a long time since I've read so much ******** in one post... That is what I'm thinking of you now, right.. But before loading a ton of shLt, try to read the thread. It may help a lot not to act like an idiot. "Skill rate" I was talking about is the /current skill/ rate, which is activated by using ori arrow. Basically it is a passive, same as kunkkas(dota2) passive. It gives you some skill on hit. Has a cooldown, but works 100% after it is ready. The experiment(this part)- , was done totaly wrong, because orichalcum arrow skill is not chance-on-hit skill and there is no point of testing it's probability. This skill also does not crit. Yes it gives you kind of ~150% in addition to your normal attack damage(non crit damage) and does not crit itself. Your words about improvement in skill crit rate and damage only demonstrates that you are dumb as **** and don't understand the subject.
Ok. Seems we had a quiproquo here. You should have said "proc rate", instead of "skill rate", because otherwise the only "skill rate" we can speak about is skill landing rate of debuff or skill mastery. That's what I've done and was wrong. I want to apologize about the rudeness of my post, as what you said is probably true, since we were not speaking about the same subject. (tbh, I never really cared about those arrows, especially when it comes to a ghost sentinel 101+) Btw, are those arrows even used on russian server ? auto attacks seems useless
no 4 sure. It is useless/ The only way to make it work was making some kind of ingame mouse macro to use it "on cooldown" and then switch to a p. atk arrows, but it doesnt give a lot of damage and can delay usage of the other skills.
cooldown is around 10-13 seconds (tried with max cooldown and less cooldown bonusses). and a BUG prevents this whole thing to work with kelbim, akakak how much more useless can you make it. the additional hit will not work on skill shots, only procs on normal attacks including critical hits. chance is not part of this system.
Works on all raids? I find it hard to understand if it works during the ME + BR in boss how tauti, octa, balok or kalios. Add HIT is my favorite bolt using kelbim xbow, changing only for the atk5% when using Kamael final form.