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Experiment 132 Influence of the bonuses on a Critical rate

Discussion in 'Archived experiments' started by Yumi, Feb 29, 2016.

  1. Yumi

    Yumi Innova Group

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    [​IMG]

    Goal: To analyze an influence of various bonuses on a Critical rate. Yul Sagittarius is taken as an example.

    104 lvl Yul Sagittarius was attacking 104 lvl Feoh Archmage, using a “Quick Shot” skill (10 Lv.) A number of critical attacks were counted during a series of strokes, a sample of which was 1000 units.

    The following items and skills were used to increase a chance of critical attack: Enchantment Effect +10 Focus, Amaranthine Thrower (Hunter 5 Lv.), Noble Critical Focus (Lv. 2).

    The results of this experiment are stated in the table below.

    Yul Sagittarius Lvl. 104


    200

    200

    200

    200

    200

    1000

    Critical rate, %
    Quick Shot (10 Lv.)
    DEX 56

    28

    28

    34

    43

    29

    162

    16,2

    Quick Shot (10 Lv.)

    Enchantment Effect +10 Focus –
    P. Skill Critical Rate +10%

    Amaranthine Thrower (Hunter 5 Lv.)
    - P. Skill Critical Rate +10%

    Noble Critical Focus (Lv. 2) - P. Skill Critical Rate +10%

    DEX 56

    46

    45

    61

    52

    57

    261

    26,1
    Summary: as it can be seen from the table, the bonuses from items and buffs are added to a basis value of skills critical rate.
     
  2. BadJoe

    BadJoe User

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    let`s make it clear
    any of the statements (10% P. Skill critical rate +10%) used independantly from the otherrs, adds 10% to the base chance, OR all the 3x bonuses 10% each gives 10% total bonus, so we get 26.1%
     
  3. cantorre

    cantorre User

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    crit rate increase was about 61% (from 162 to 261), how did this came from 3x10% increase?