Goal: To analyze an influence of various bonuses on a Critical rate. Yul Sagittarius is taken as an example. 104 lvl Yul Sagittarius was attacking 104 lvl Feoh Archmage, using a “Quick Shot” skill (10 Lv.) A number of critical attacks were counted during a series of strokes, a sample of which was 1000 units. The following items and skills were used to increase a chance of critical attack: Enchantment Effect +10 Focus, Amaranthine Thrower (Hunter 5 Lv.), Noble Critical Focus (Lv. 2). The results of this experiment are stated in the table below. Yul Sagittarius Lvl. 104 200 200 200 200 200 1000 Critical rate, % Quick Shot (10 Lv.) DEX 56 28 28 34 43 29 162 16,2 Quick Shot (10 Lv.) Enchantment Effect +10 Focus – P. Skill Critical Rate +10% Amaranthine Thrower (Hunter 5 Lv.) - P. Skill Critical Rate +10% Noble Critical Focus (Lv. 2) - P. Skill Critical Rate +10% DEX 56 46 45 61 52 57 261 26,1 Summary: as it can be seen from the table, the bonuses from items and buffs are added to a basis value of skills critical rate.
let`s make it clear any of the statements (10% P. Skill critical rate +10%) used independantly from the otherrs, adds 10% to the base chance, OR all the 3x bonuses 10% each gives 10% total bonus, so we get 26.1%