In this experiment, we will check different LUC values influence on the chance of triggering positive effect from this stat. Target: Tyrr Maestro Lv. 105, having all the skills, but without any buffs or equipment. During this experiment we will craft Soulshot (R-grade ) 1000 time for each LUC value and put the results in the table: LUC Rate 200 22,5% 60 21,2% 59 18,1% 58 15,8% 57 14,3% 56 14,8% 55 12,3% 50 11,0% 45 9,5% 40 8,0% 35 6,5% Summary: As we can see from the results, chance of triggering positive effect from LUC increases insignificantly after value goes over 60.
I didnt understand this experimental point. change summary desciption : As we can see from the results, chance of triggering positive effect from LUC increases lady luck rate ... ? As we can see from the results, chance of triggering positive effect from LUC increases double craft rate ... ?
I'm almost sure you cannot have double craft on soulshots. (the keyword here is "almost") Still waiting for my test on lady luck proc chance on different level of enchant with same luck... :s
LUC 200 !?!?! - 3x +5 (Dyes) - +3 (Hair Acc) - +5 (Dimensional Bracelet) - +1 to +3 (venir talisman) - +2 (talisman insanity) ----------------------------- = +28 LUC 35 LUC (Tyrr Maestro) +28 = 63 LUC +5 LUC (Maphr's Luck Potion) => +68 LUC max how to get rest of +137 LUC / +132 LUC ??
i have +18 LUC on crafter, and never have double shot craft. so, is it my extra bad luck or is it an extra useless experiment?
Ok, ok, it's not the most useful experiment, but here are some points on what was tested : 1) The thing tested here is the lady luck proc (the leaf above your head), which has no effect on SS (because it's already a 100% success) but can give you an idea of its activation rate. 2) the 200 Luc/Str/Int/Whatever that appears in those experiment is NOT a value you can achieve, nor something you can aim for. The goal is to detect if there is a hard cap on a stat (for example, maybe after 60 luck it becomes useless, meaning that there is no point to push it after a value (definition of hard cap)) Here, we can see that between 60 and 200, the proc rate difference is almost non existent, meaning that the diminish return after 60 is real. That's sadly the only useful information we can get, as we've no clue if the proc rate is dependant of the type of craft (R grade ? R99 grade ? Weapon ? Armor ? Jewels ? ...) Jun 3, 2016 You forgot 3 luck + 1 luck from somewhere but I won't tell you
ahaha - like wiki says: Exalted Cloak give +1 luck,but on eu.4game update - Exalted Cloak don't give Luck ... i am 97 and don't have this cloak - like wiki says: Cloak of Radiant Light or Cloak of Cold Darkness give +3 LUC and - passive skill Fate of the Exalted give +3 LUC so +6 LUC (Light/Dark Cloak + Fate of Exalted) => 74 LUC (35 Tyrr Maestro +39)
I know (I saw the wings) ... if you are Tyrr Maestro and have clan, if want to craft/enchant items, take a castel with the clan and ask your CL to give you CL between maintenance ... if he has trust in you or create your own clan and take a castel