Hi i just wana ask You about Critical Damage Recived on: 1. Superior Heavy Armor Mastery in Helios Update - Critical Damage received -35% 2. Reflect Attack T-shirt - Recived Phisical Critical Damage -25% 3. Diamond Jewel Effect - Incoming P. Critical Damage Decreases by 5% On the few skills/items description shows up a specific information about skill or standard attack damage, but in this descriptions we have an information just about a critical damage without division to skill critical or a standard critcial attack. For me it looks like all of this descriptions are about every critical damage including attacks comes from the skills and also from standard hits. But i am confused becouse some people is telling me, that those items and skills decreases a critical damage which comes only from a standard attack. If it is true, i can not understand how it should help classes which are using a Heavy Armor in the helios update if Archers and Daggers doing a powerfull attack which comes from a skills not from the standard hits.. I really hope that it is not true and those bonuses decrease also skills critical damage. Thanks to this warriors and tank can be usefull on pvp. At this moment mass pvp is just reserved for the archers...
- critical damage received from most items/skill don't work anymore against dagger blows and they never worked vs archer skills or skills from any other class..
So, heavy armor even after update still be worse than light armor. Tyrr Warrior description by Innova team: They are strong and wear heavy armor. They fight mostly in the front lines, striking terror into their enemies. Dear Game Developers please read this info about Tyrr Warriors on your site, https://l2wiki.com/Tyrr_Warrior Tell me how many Tyrr Warrior you can find on mass pvp like yesterday 50 EvilNation against 50 TheHorde, check in your database how many 10+ Bows you have on server, count it and compare to the 2-Handed Sword, Fists, Dual Swords or any other weapon. Think why it is like this and then change. Tyrr Warriors by Me - They are weak and wear heavy armor what makes them weak. They fight mostly in the back lines, hide behind Archers, do nothing and make a smile on the enemys faces when dying by one aoe skill. Regards
This game has NEVER been balanced. Do u know any chronicle since prelude when all classes is balanced?
-critical dmg recieved doesnt work from anything on anything.. rusians already crying in helios that tyrs hvy pasive doesnt work on mages/archers/dagers - so basicly if it works tyr vs tyr its pointless since they make low dmg and it will be even lower in class based oly ^^
Well, I use the -critical damage received from reflect shirt and drum only against ertheia warrior (and maybe against titan that wants to auto attack).. And the funny thing to see how this game works.. they say that -crit damage from drum and other places don't work anymore vs blows from daggers, but you still get around 4-5% less damage from dagger's blows with drum, compared with pow.. So it doesn't decrease all it says, but it still seems to decrease some of the damage.. oh lol
well 4-5% with todays damages doesnt mean anything (when archer hits 60-70k if crits).. all items combined (even without stacking ) u should get -~70% of crit dmg from skills hunter talisman -15% dmg in pvp - 15% crit dmg - 15% skill dmg (so with this skill crit would be decreased 22.5% only skill crit) drum melody - 30% diamond -5% (on lv5) reflect shirt - 25% armor passives -25/35% and with all those items crit dmg recieved is reduced maybe by 10-15%(and still i doubt about that(if forget to add hunter tali after coc/oly dont see any difference in pvp) if for example on iss i put light armor (loose the pasive of hvy) i get bit more dmg (but thats because of def difference and +8 hvy bonus) so all that **** about reducing dmg should be tested by gms with dmg variation removed.. but i asked for hvy armors passive test and i got 0