Hear a sound of thunder coming to Elmoreden... Get ready to start your journey in the long-awaited major update of this summer - Helios, the Lord of Bifrost! Update will go live during tomorrow's maintenance! The new episode of Epic Tales of Aden will bring a lot of new features including faster levelling, faction system, new epic raid boss and more! Emperor Helios arrived to Elmoreden Get ready for a tough battle! The Emperor will use numerous skills, summon his henchmen and shoot powerful weapons. The new levelling system will help to reach Helios quickly Take part in the quests that give you more experience, use special armors, which accelerate levelling, and examine new Hunting Zones. Levelling has never been as fast as now. Renovated Giant’s Cave is waiting for the 100+ lvl characters This zone is divided into two parts: on the top floor you can hunt on your own, and on the bottom floor you will find a raid boss Mimir, dwelling in the depth of the cave. The system of factions has appeared in Elmoreden Choose a faction that you like, strike up a friendship and get the bonuses - access to all teleports, increased chance of Giant’s Relic Room key drop, enhanced fishing rods, baits and lots of other things. New epic jewelry can become even better Scare up an item “Source of the Emperor” from Rafforty to create really potent accessories. Get more information on Update webpage. Please note that patch notes on Update webpage are not final yet and will be corrected later to correspond to live game version. Watch trailer
Known Issues: 1. Missing descriptions of +9 and +10 enchantment bonuses in tooltips for R~R99 set parts Spoiler: View missing tooltips When the set item is enchanted above 9, Fixed Damage Resistance +10%, Reflected Damage Resistance +10%. When the set item is enchanted above 10, P. Def. +10%, LUC +1, CHA +1. 2. Sign ' is displayed incorrectly in certain NPC dialogues 3. Mistakes in descriptions of set bonuses: Spoiler: View Heavy set bonus is displayed instead of +8 R-grade Light set bonus; +8 R-grade Robe set bonus description contains old effect: Magic Cancel Rate bonus from Hymn of Soul instead of a new bonus (Bow/Crossbow/Dagger/Dualdagger Resistance +10%) 4. NPC Black Marketeer of Mammon provides you with redundant information. 5. 'Lingering Protection' post-effect is applied only after the main 'Celestial Protection' effect ends. 6. 'Celestial Aegis' is applied without post-effect preventing from skill spamming. 7. Freya Epic Boss now drops outdated Soul Crystals - Stage 18 8. Stated SP reward for the 'Tapping the Power Within' quest does not correspond to the actual one. 9. Stated Adena reward for the 'Start of Fate' (1st Class Transfer) quest does not correspond to the actual one. 10. Stated reward for the 'Wind of Fate: Choices' quest does not correspond to the actual one. 11. Impossible to exchange 'Heine Special Bait Coupon' for 'Heine Special Baits' at Fisher Peeves or Fisher Guildsmen NPC's. Intended Design: 1. Damage dealt by 'Heavy Punch' skill has been considerably decreased. 2. Selling price (to NPC) of certain items has been changed as follows: - Elcyum: 50 Million → 200 Million - Elcyum Crystal: 5 Million → 20 Million - Elcyum Power: 500 Thousand → 2 Million 3. Upon obtaining level 41 players will receive 2 boxes from Daily Mission system: Daily Mission Soulshot Box and Daily Mission Blessed Spiritshot Box. Each box will contain 10.000 shots of each grade (except D-grade and NG). 4. All skills of sub- and dual-classes will be reset. After the maintenance players will need to learn corresponding skills once again. 5. "Amaranthine" part of item names has been changed to "Helios" in order to correspond to story-line. 6. Maximum number of shortcut bars has been increased from 4 to 5. Maximum number of shortcut lines extended from 10 to 20.
It means -10% topaz damage (brooch jewel from other regions).. since we don't have topaz, I dunno what else it changes..
Wouldn't it mean all damage that doesn't stack player's stats ? Most of skills states "added to p/matk", but fewer of them doesn't list it (1 blow from dagger, phoenix arrow, 1 skill from tyrr). I think those are affected (or so I think, didn't test, don't have insanity )
Idk, tested with lumi (should be fixed damage 98 or 99) and few other things, and still didn't make difference.. I could be wrong, but this fixed damage looks rly useless..
What do you mean by "1. Damage dealt by 'Heavy Punch' skill has been considerably decreased." and what's the logic to do so? Besides the description of the skill couldn't be more simple and clear, are you going to change the original description also, just to nerf a skill on your own, without balancing it one way or another?
This issue is under discussion with developers to clarify whether if it is a bug or is now working as intended, but so far most probably damage has been decreased by design.
One of Steel Mind's effects is similar to the Heavy Punch effect, is this effect also decreased "by design"?
After this update Tyrr warrior lost some p critical rate. Can anyone explain me: is it bug or some buff/item/passive skill was changed?