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Stun Resist/Atk

Discussion in 'Archive 2.0' started by Finality, Aug 15, 2016.

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  1. Finality

    Finality User

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    Is there a cap on how much % of stun attack and resist is effective? Also for others like knockback etc.?
     
  2. Yunalesca

    Yunalesca User

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    Pretty sure disable debuffs such as paralyze, stun, knockback root etc have a maximum of 90% land rate and minimum 10% resist vs other players, however there's no maximum on how much you can stack, so you should get as much as you can from the debuff you wanna improve/resist to.
     
  3. Finality

    Finality User

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    Thanks! :)
     
  4. fapandgame

    fapandgame User

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    I did the math including all possible top jewels, potions, augments (30% stun attack augment on weapon) and included ability points and i reached these stats that you can have max: 200% Stun attack / 205% Stun defense. (if you land stun defense augment).

    So as you can see, there is actually a cap on how much Stun attack/resist you ca really build on a character. :)


    Other stats like knock back/knock down are a bit less, since there are less jewels that have those effects. There are augments and defense potions etc... buuut you get what i mean basically.


    Cheers!
     
  5. Seivlas

    Seivlas User

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    Global :

    Resistance to stun = Resistance to stun (no **** sherlock) + Resistance to physical attack + Resistance to debuff

    Stun Attack = Stun Attack bonuses + Physical Debuff bonuses

    Afaik, the common lesson is : if your %atk > %def of opponent, you're going to stun the **** out of him (not just 55% for example). Same goes the other way ofc.

    Detail : Def

    Earring : 40% (b.anthy) +5% Aria LS
    Earring : 40% (coc) (possible to augment them for stun res ?)
    Neckalce : 20% (soul frint) +5% Aria LS
    Ring : 25% (soul baium) +5% Aria LS
    Ring : 25% (soul aq) +5% Aria LS

    AP : 20%

    Dual class skills : 20% (physical trait)

    Hair Accessory : 10% (is it 10 or 5 ? cannot remember)

    Note that this is for Stun itself. You also need to take in account the more global "debuff resist", given by Garnet, Talisman Abundance, +6 L. Armor, etc etc.

    Detail : Atk

    Earring : 40% (b.anthy)
    Earring : 40% (coc)
    Neckalce : 20% (soul frint)
    Ring : 25% (soul baium)
    Ring : 25% (soul aq)

    Weapon : +30% Stun Atk

    AP : 20%

    Dual class skills : 20% (physical trait)
     
  6. Yunalesca

    Yunalesca User

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    Since you dont specify something i think i should add, it's an assumption but i believe same augments from jewels do not stack.
     
  7. Seivlas

    Seivlas User

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    We have no proof in either way, so I put them all
     
  8. Finality

    Finality User

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    What would then be suggested stun atk/resist I should have?
     
  9. fapandgame

    fapandgame User

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    I think it depends on your class my friend. Which you've yet to specify; by the way. :p

    Like the folks are trying to say upper; or i assume they are saying; is that the amount of atk/def you can stack isn't the only factor on land rates and stuff, that are factored into the equation.
    There is also level difference to consider, talismans, and like Seivlas said Aria enhancements on epics can also add to your stats. (Which i forgot to take into account, thanks mate! And i would also like to remind ppl that these are not easy to spam augment, they cost quite a bit of adena and unless you can get a clutch augment it's a bit of a big investment and it means you cannot trade your epics around on twinks or w/e...)


    If you ask me a coc stun earring / blessed zaken earring / frintezza soul necklace / baium soul ring / queen ant soul ring is a nice budget build if you want to stack up on some resists, while also mixing up a bit of mental in there also. (Which is always welcome mind you...)


    Next speaker please! :)
     
    Last edited: Aug 18, 2016
  10. Yunalesca

    Yunalesca User

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  11. Seivlas

    Seivlas User

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    True dat, and it wouldn't surprise me either.
     
  12. Finality

    Finality User

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    My class is evi :) Question was more or less because I'm equipping with jewels and wondering how far should I push stun atk/resist. Atm I have improved coc stun earring and holy ring, gonna proly also buy/make knockback earring and dark ring. Since I don't have a lot of adena that would probably be best option right? Atm I have normal tezza neck, should I change it with something else?
     
  13. TheQQmaster

    TheQQmaster User

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    there was tests, if u got like bigger atack stun than oponent it will land and be longer time, if have like equal resist/attack it will be lower time or not at all

    hunters, but in open also
     
  14. Seivlas

    Seivlas User

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    By longer, do you mean that you have less chances when you hit to "destun" the target ? Cause the duration itself is only matter of mastery proc (double duration)
     
  15. fapandgame

    fapandgame User

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    Well if you don't have a big pocket to afford the more expensive jewels, I'd suggest you go with cheaper ones... You don't need to invest a lot into epics while you are still in the pve stage...

    Get the cheaper critical rings you can find on the market, opt for an octavis necklace for more skill reuse and extra p.atk and keep that frintezza for pvp, if you can afford it get a octavis ring + qa soul (or istina ring if you cannot afford qa, as a start), coc stun earring, blessed zaken. All of these should be under 5bil adena investment and they should be a decent starter build for Evi.

    Note: Crit. rings are a priority on Evi always.

    Focus on getting these and after work on your weapon and set (if you don't have good ones at the moment), and transition over time into better stuff bit by bit. You can do it!


    Cheers!
     
  16. comma

    comma User

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    from where I can buy all of those with 5 bil?
    :D:D:D:D:D:D:D
     
  17. Finality

    Finality User

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    How much crit rate should I be with? 500? Above 400? Cinsidering I don't have epics..
     
  18. Seivlas

    Seivlas User

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    The higher the better. Also, remember that if you can put your hands on an Iss PP 101+ (which is mandatory to boost your dps to the top), the PoM also gives 25% crit rate, helping you to max crit rate also.
     
  19. Finality

    Finality User

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    I know but speaking on specific number, does 470 make difference to 430?
     
  20. Vonak

    Vonak User

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    47% instead of 43%.

    500 Critical chance means 500 / 1000 : 50% critical hit on auto attacks.
     
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